getShaderPrecisionFormat 2573 Source/core/html/canvas/WebGLRenderingContextBase.cpp     m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
getShaderPrecisionFormat  197 Source/core/html/canvas/WebGLRenderingContextBase.h     PassRefPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType);
getShaderPrecisionFormat  153 Source/platform/graphics/test/MockWebGraphicsContext3D.h     virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { }
getShaderPrecisionFormat  275 public/platform/WebGraphicsContext3D.h     virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;