getShaderPrecisionFormat 2573 Source/core/html/canvas/WebGLRenderingContextBase.cpp m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision); getShaderPrecisionFormat 197 Source/core/html/canvas/WebGLRenderingContextBase.h PassRefPtr<WebGLShaderPrecisionFormat> getShaderPrecisionFormat(GLenum shaderType, GLenum precisionType); getShaderPrecisionFormat 153 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) { } getShaderPrecisionFormat 275 public/platform/WebGraphicsContext3D.h virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;