getUniformLocation 2669 Source/core/html/canvas/WebGLRenderingContextBase.cpp GLint loc = m_context->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data()); getUniformLocation 2796 Source/core/html/canvas/WebGLRenderingContextBase.cpp GLint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name.utf8().data()); getUniformLocation 202 Source/core/html/canvas/WebGLRenderingContextBase.h PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&); getUniformLocation 160 Source/platform/graphics/test/MockWebGraphicsContext3D.h virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; } getUniformLocation 282 public/platform/WebGraphicsContext3D.h virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;