getUniformLocation 2669 Source/core/html/canvas/WebGLRenderingContextBase.cpp             GLint loc = m_context->getUniformLocation(objectOrZero(program), nameBuilder.toString().utf8().data());
getUniformLocation 2796 Source/core/html/canvas/WebGLRenderingContextBase.cpp     GLint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name.utf8().data());
getUniformLocation  202 Source/core/html/canvas/WebGLRenderingContextBase.h     PassRefPtr<WebGLUniformLocation> getUniformLocation(WebGLProgram*, const String&);
getUniformLocation  160 Source/platform/graphics/test/MockWebGraphicsContext3D.h     virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) { return 0; }
getUniformLocation  282 public/platform/WebGraphicsContext3D.h     virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;