local              57 Source/bindings/templates/attributes.cpp     {# FIXME: consider always using a local variable for value #}
local              71 Source/bindings/templates/attributes.cpp     {# FIXME: use a local variable to not call getter twice #}
local              94 Source/bindings/templates/attributes.cpp     {# FIXME: merge local variable assignment with above #}
local              28 Source/bindings/templates/interface_base.cpp In ScriptWrappable::init, the use of a local function declaration has an
local              29 Source/bindings/templates/interface_base.cpp issue on Windows: the local declaration does not pick up the surrounding
local             203 Source/bindings/templates/methods.cpp {# FIXME: consider always using a local variable #}
local              77 Source/core/css/CSSFontFaceSrcValue.h     CSSFontFaceSrcValue(const String& resource, bool local)
local              80 Source/core/css/CSSFontFaceSrcValue.h         , m_isLocal(local)
local              94 Source/core/dom/QualifiedName.cpp     String local = localName();
local              96 Source/core/dom/QualifiedName.cpp         return prefix().string() + ":" + local;
local              97 Source/core/dom/QualifiedName.cpp     return local;
local              91 Source/core/html/shadow/SpinButtonElement.cpp     IntPoint local = roundedIntPoint(box->absoluteToLocal(mouseEvent->absoluteLocation(), UseTransforms));
local              93 Source/core/html/shadow/SpinButtonElement.cpp         if (box->pixelSnappedBorderBoxRect().contains(local)) {
local             116 Source/core/html/shadow/SpinButtonElement.cpp         if (box->pixelSnappedBorderBoxRect().contains(local)) {
local             126 Source/core/html/shadow/SpinButtonElement.cpp             m_upDownState = (local.y() < box->height() / 2) ? Up : Down;
local              49 Source/modules/mediastream/RTCStatsReport.h     const PassRefPtr<RTCStatsReport> local();
local              89 public/web/WebPermissionClient.h     virtual bool allowStorage(WebLocalFrame*, bool local) { return true; }