m_currentPosY      56 Source/platform/scroll/ScrollAnimator.cpp     float& currentPos = (orientation == HorizontalScrollbar) ? m_currentPosX : m_currentPosY;
m_currentPosY      70 Source/platform/scroll/ScrollAnimator.cpp     m_currentPosY = offset.y();
m_currentPosY     128 Source/platform/scroll/ScrollAnimator.cpp     m_currentPosY = position.y();
m_currentPosY     133 Source/platform/scroll/ScrollAnimator.cpp     return FloatPoint(m_currentPosX, m_currentPosY);
m_currentPosY     138 Source/platform/scroll/ScrollAnimator.cpp     m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
m_currentPosY     111 Source/platform/scroll/ScrollAnimator.h     float m_currentPosY; // subclass code complexity.
m_currentPosY     370 Source/platform/scroll/ScrollAnimatorNone.cpp     , m_verticalData(this, &m_currentPosY, scrollableArea->visibleHeight())
m_currentPosY     448 Source/platform/scroll/ScrollAnimatorNone.cpp     m_currentPosY = offset.y();
m_currentPosY      88 Source/web/tests/ScrollAnimatorNoneTest.cpp     float currentY() { return m_currentPosY; }
m_currentPosY      97 Source/web/tests/ScrollAnimatorNoneTest.cpp         m_currentPosY = 0;