m_isPlaying       114 Source/platform/audio/AudioDestination.cpp     if (!m_isPlaying && m_audioDevice) {
m_isPlaying       116 Source/platform/audio/AudioDestination.cpp         m_isPlaying = true;
m_isPlaying       122 Source/platform/audio/AudioDestination.cpp     if (m_isPlaying && m_audioDevice) {
m_isPlaying       124 Source/platform/audio/AudioDestination.cpp         m_isPlaying = false;
m_isPlaying        59 Source/platform/audio/AudioDestination.h     bool isPlaying() { return m_isPlaying; }
m_isPlaying        85 Source/platform/audio/AudioDestination.h     bool m_isPlaying;