m_isPlaying 114 Source/platform/audio/AudioDestination.cpp if (!m_isPlaying && m_audioDevice) { m_isPlaying 116 Source/platform/audio/AudioDestination.cpp m_isPlaying = true; m_isPlaying 122 Source/platform/audio/AudioDestination.cpp if (m_isPlaying && m_audioDevice) { m_isPlaying 124 Source/platform/audio/AudioDestination.cpp m_isPlaying = false; m_isPlaying 59 Source/platform/audio/AudioDestination.h bool isPlaying() { return m_isPlaying; } m_isPlaying 85 Source/platform/audio/AudioDestination.h bool m_isPlaying;