m_nextFireTime    101 Source/core/workers/WorkerRunLoop.cpp     virtual void setFireInterval(double interval) { m_nextFireTime = interval + currentTime(); }
m_nextFireTime    102 Source/core/workers/WorkerRunLoop.cpp     virtual void stop() { m_nextFireTime = 0; }
m_nextFireTime    104 Source/core/workers/WorkerRunLoop.cpp     bool isActive() { return m_sharedTimerFunction && m_nextFireTime; }
m_nextFireTime    105 Source/core/workers/WorkerRunLoop.cpp     double fireTime() { return m_nextFireTime; }
m_nextFireTime    110 Source/core/workers/WorkerRunLoop.cpp     double m_nextFireTime;
m_nextFireTime     91 Source/platform/ThreadTimers.cpp         double nextFireTime = m_timerHeap.first()->m_nextFireTime;
m_nextFireTime    124 Source/platform/ThreadTimers.cpp     while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) {
m_nextFireTime    126 Source/platform/ThreadTimers.cpp         timer.m_nextFireTime = 0;
m_nextFireTime    175 Source/platform/Timer.cpp     double aFireTime = a->m_nextFireTime;
m_nextFireTime    176 Source/platform/Timer.cpp     double bFireTime = b->m_nextFireTime;
m_nextFireTime    189 Source/platform/Timer.cpp     : m_nextFireTime(0)
m_nextFireTime    222 Source/platform/Timer.cpp     ASSERT(m_nextFireTime == 0);
m_nextFireTime    231 Source/platform/Timer.cpp     if (m_nextFireTime < current)
m_nextFireTime    233 Source/platform/Timer.cpp     return m_nextFireTime - current;
m_nextFireTime    248 Source/platform/Timer.cpp     ASSERT(inHeap() == (m_nextFireTime != 0));
m_nextFireTime    255 Source/platform/Timer.cpp     ASSERT(m_nextFireTime != 0);
m_nextFireTime    264 Source/platform/Timer.cpp     ASSERT(m_nextFireTime == 0);
m_nextFireTime    272 Source/platform/Timer.cpp     ASSERT(m_nextFireTime == 0);
m_nextFireTime    280 Source/platform/Timer.cpp     ASSERT(m_nextFireTime != 0);
m_nextFireTime    296 Source/platform/Timer.cpp     double fireTime = m_nextFireTime;
m_nextFireTime    297 Source/platform/Timer.cpp     m_nextFireTime = -numeric_limits<double>::infinity();
m_nextFireTime    300 Source/platform/Timer.cpp     m_nextFireTime = fireTime;
m_nextFireTime    333 Source/platform/Timer.cpp     ASSERT(m_nextFireTime);
m_nextFireTime    349 Source/platform/Timer.cpp     if (m_nextFireTime && hasValidHeapPosition())
m_nextFireTime    356 Source/platform/Timer.cpp     else if (!m_nextFireTime)
m_nextFireTime    358 Source/platform/Timer.cpp     else if (m_nextFireTime < oldTime)
m_nextFireTime    378 Source/platform/Timer.cpp     double oldTime = m_nextFireTime;
m_nextFireTime    381 Source/platform/Timer.cpp         m_nextFireTime = newTime;
m_nextFireTime     67 Source/platform/Timer.h         setNextFireTime(m_nextFireTime + delta);
m_nextFireTime    100 Source/platform/Timer.h     double m_nextFireTime; // 0 if inactive
m_nextFireTime    135 Source/platform/Timer.h     return m_nextFireTime;