m_numberOfInputChannels 71 Source/modules/webaudio/DefaultAudioDestinationNode.cpp m_numberOfInputChannels = 0; m_numberOfInputChannels 81 Source/modules/webaudio/DefaultAudioDestinationNode.cpp m_destination = AudioDestination::create(*this, m_inputDeviceId, m_numberOfInputChannels, channelCount(), hardwareSampleRate); m_numberOfInputChannels 61 Source/modules/webaudio/DefaultAudioDestinationNode.h unsigned m_numberOfInputChannels; m_numberOfInputChannels 96 Source/modules/webaudio/ScriptProcessorNode.cpp , m_numberOfInputChannels(numberOfInputChannels) m_numberOfInputChannels 130 Source/modules/webaudio/ScriptProcessorNode.cpp RefPtr<AudioBuffer> inputBuffer = m_numberOfInputChannels ? AudioBuffer::create(m_numberOfInputChannels, bufferSize(), sampleRate) : nullptr; m_numberOfInputChannels 193 Source/modules/webaudio/ScriptProcessorNode.cpp bool channelsAreGood = (numberOfInputChannels == m_numberOfInputChannels) && (numberOfOutputChannels == m_numberOfOutputChannels); m_numberOfInputChannels 87 Source/modules/webaudio/ScriptProcessorNode.h unsigned m_numberOfInputChannels;