m_shadowOpacity 89 Source/platform/graphics/filters/FEDropShadow.cpp Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha(m_shadowOpacity)); m_shadowOpacity 114 Source/platform/graphics/filters/FEDropShadow.cpp Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha(m_shadowOpacity)); m_shadowOpacity 125 Source/platform/graphics/filters/FEDropShadow.cpp ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx << "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAsText() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; m_shadowOpacity 49 Source/platform/graphics/filters/FEDropShadow.h float shadowOpacity() const { return m_shadowOpacity; } m_shadowOpacity 50 Source/platform/graphics/filters/FEDropShadow.h void setShadowOpacity(float shadowOpacity) { m_shadowOpacity = shadowOpacity; } m_shadowOpacity 67 Source/platform/graphics/filters/FEDropShadow.h float m_shadowOpacity;