max4 89 Source/platform/geometry/FloatQuad.cpp float right = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); max4 90 Source/platform/geometry/FloatQuad.cpp float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); max4 222 Source/platform/geometry/FloatRect.cpp float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); max4 223 Source/platform/geometry/FloatRect.cpp float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());