max4               89 Source/platform/geometry/FloatQuad.cpp     float right  = max4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
max4               90 Source/platform/geometry/FloatQuad.cpp     float bottom = max4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
max4              222 Source/platform/geometry/FloatRect.cpp     float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
max4              223 Source/platform/geometry/FloatRect.cpp     float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());