min4               86 Source/platform/geometry/FloatQuad.cpp     float left   = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x());
min4               87 Source/platform/geometry/FloatQuad.cpp     float top    = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y());
min4              220 Source/platform/geometry/FloatRect.cpp     float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
min4              221 Source/platform/geometry/FloatRect.cpp     float top = min4(p0.y(), p1.y(), p2.y(), p3.y());