min4 86 Source/platform/geometry/FloatQuad.cpp float left = min4(m_p1.x(), m_p2.x(), m_p3.x(), m_p4.x()); min4 87 Source/platform/geometry/FloatQuad.cpp float top = min4(m_p1.y(), m_p2.y(), m_p3.y(), m_p4.y()); min4 220 Source/platform/geometry/FloatRect.cpp float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); min4 221 Source/platform/geometry/FloatRect.cpp float top = min4(p0.y(), p1.y(), p2.y(), p3.y());