newObject        1536 Source/bindings/v8/SerializedScriptValue.cpp     virtual bool newObject() = 0;
newObject        1725 Source/bindings/v8/SerializedScriptValue.cpp             if (!creator.newObject())
newObject         343 Source/core/rendering/FloatingObjects.cpp     FloatingObject* newObject = floatingObject.leakPtr();
newObject         344 Source/core/rendering/FloatingObjects.cpp     increaseObjectsCount(newObject->type());
newObject         345 Source/core/rendering/FloatingObjects.cpp     m_set.add(newObject);
newObject         346 Source/core/rendering/FloatingObjects.cpp     if (newObject->isPlaced())
newObject         347 Source/core/rendering/FloatingObjects.cpp         addPlacedObject(newObject);
newObject         349 Source/core/rendering/FloatingObjects.cpp     return newObject;
newObject         425 Source/core/rendering/RenderObject.cpp static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
newObject         429 Source/core/rendering/RenderObject.cpp         if (!beforeChild && newObject) {
newObject         433 Source/core/rendering/RenderObject.cpp             beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
newObject         434 Source/core/rendering/RenderObject.cpp             newObject = 0;
newObject         441 Source/core/rendering/RenderObject.cpp         addLayers(curr, parentLayer, newObject, beforeChild);