newObject 1536 Source/bindings/v8/SerializedScriptValue.cpp virtual bool newObject() = 0; newObject 1725 Source/bindings/v8/SerializedScriptValue.cpp if (!creator.newObject()) newObject 343 Source/core/rendering/FloatingObjects.cpp FloatingObject* newObject = floatingObject.leakPtr(); newObject 344 Source/core/rendering/FloatingObjects.cpp increaseObjectsCount(newObject->type()); newObject 345 Source/core/rendering/FloatingObjects.cpp m_set.add(newObject); newObject 346 Source/core/rendering/FloatingObjects.cpp if (newObject->isPlaced()) newObject 347 Source/core/rendering/FloatingObjects.cpp addPlacedObject(newObject); newObject 349 Source/core/rendering/FloatingObjects.cpp return newObject; newObject 425 Source/core/rendering/RenderObject.cpp static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject, newObject 429 Source/core/rendering/RenderObject.cpp if (!beforeChild && newObject) { newObject 433 Source/core/rendering/RenderObject.cpp beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject); newObject 434 Source/core/rendering/RenderObject.cpp newObject = 0; newObject 441 Source/core/rendering/RenderObject.cpp addLayers(curr, parentLayer, newObject, beforeChild);