numberType 180 Source/core/animation/AnimatableLength.cpp bool AnimatableLength::primitiveUnitToNumberType(unsigned short primitiveUnit, NumberUnitType& numberType) numberType 189 Source/core/animation/AnimatableLength.cpp numberType = UnitTypePixels; numberType 192 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeFontSize; numberType 195 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeFontXSize; numberType 198 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeRootFontSize; numberType 201 Source/core/animation/AnimatableLength.cpp numberType = UnitTypePercentage; numberType 204 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeViewportWidth; numberType 207 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeViewportHeight; numberType 210 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeViewportMin; numberType 213 Source/core/animation/AnimatableLength.cpp numberType = UnitTypeViewportMax; numberType 220 Source/core/animation/AnimatableLength.cpp unsigned short AnimatableLength::numberTypeToPrimitiveUnit(NumberUnitType numberType) numberType 222 Source/core/animation/AnimatableLength.cpp switch (numberType) { numberType 130 Source/core/animation/AnimatableLength.h static bool primitiveUnitToNumberType(unsigned short primitiveUnit, NumberUnitType& numberType); numberType 132 Source/core/animation/AnimatableLength.h static unsigned short numberTypeToPrimitiveUnit(NumberUnitType numberType); numberType 91 Source/core/rendering/RenderListMarker.cpp static inline String toAlphabeticOrNumeric(numberType number, const CharacterType* sequence, unsigned sequenceSize, SequenceType type) numberType 95 Source/core/rendering/RenderListMarker.cpp const int lettersSize = sizeof(numberType) * 8 + 1; // Binary is the worst case; requires one character per bit plus a minus sign.