physicalPointToLogical 112 Source/core/rendering/shapes/Shape.cpp FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); physicalPointToLogical 123 Source/core/rendering/shapes/Shape.cpp FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); physicalPointToLogical 139 Source/core/rendering/shapes/Shape.cpp (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode);