DefaultPriority    52 Source/core/animation/Animation.h     static PassRefPtr<Animation> create(PassRefPtr<Element>, PassRefPtrWillBeRawPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr);
DefaultPriority    79 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, 0, Animation::DefaultPriority, 0);
DefaultPriority    93 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), &newAnimations, 0, Animation::DefaultPriority, 10);
DefaultPriority   104 Source/core/animation/AnimationStackTest.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > result = AnimationStack::activeInterpolations(&element->activeAnimations()->defaultStack(), 0, &cancelledAnimationPlayers, Animation::DefaultPriority, 0);
DefaultPriority   391 Source/core/animation/css/CSSAnimations.cpp         RefPtr<Animation> animation = Animation::create(element, inertAnimation->effect(), inertAnimation->specifiedTiming(), Animation::DefaultPriority, eventDelegate.release());
DefaultPriority   599 Source/core/animation/css/CSSAnimations.cpp         WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, 0, 0, Animation::DefaultPriority, timelineCurrentTime));
DefaultPriority   608 Source/core/animation/css/CSSAnimations.cpp     WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolationsForAnimations(AnimationStack::activeInterpolations(animationStack, &newAnimations, &update->cancelledAnimationAnimationPlayers(), Animation::DefaultPriority, timelineCurrentTime));