projectPoint 60 Source/core/rendering/HitTestingTransformState.cpp m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint); projectPoint 70 Source/core/rendering/HitTestingTransformState.cpp return m_accumulatedTransform.inverse().projectPoint(m_lastPlanarPoint); projectPoint 169 Source/platform/geometry/TransformState.cpp return m_accumulatedTransform->inverse().projectPoint(point, wasClamped); projectPoint 198 Source/platform/geometry/TransformState.cpp m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint); projectPoint 605 Source/platform/transforms/TransformationMatrix.cpp projectedQuad.setP1(projectPoint(q.p1(), &clamped1)); projectPoint 606 Source/platform/transforms/TransformationMatrix.cpp projectedQuad.setP2(projectPoint(q.p2(), &clamped2)); projectPoint 607 Source/platform/transforms/TransformationMatrix.cpp projectedQuad.setP3(projectPoint(q.p3(), &clamped3)); projectPoint 608 Source/platform/transforms/TransformationMatrix.cpp projectedQuad.setP4(projectPoint(q.p4(), &clamped4)); projectPoint 148 Source/platform/transforms/TransformationMatrix.h FloatPoint projectPoint(const FloatPoint&, bool* clamped = 0) const;