projectQuad 61 Source/core/rendering/HitTestingTransformState.cpp m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad); projectQuad 62 Source/core/rendering/HitTestingTransformState.cpp m_lastPlanarArea = inverseTransform.projectQuad(m_lastPlanarArea); projectQuad 75 Source/core/rendering/HitTestingTransformState.cpp return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad); projectQuad 80 Source/core/rendering/HitTestingTransformState.cpp return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarArea); projectQuad 185 Source/platform/geometry/TransformState.cpp return m_accumulatedTransform->inverse().projectQuad(quad, wasClamped); projectQuad 200 Source/platform/geometry/TransformState.cpp m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad, wasClamped); projectQuad 629 Source/platform/transforms/TransformationMatrix.cpp FloatRect mappedQuadBounds = projectQuad(q).boundingBox(); projectQuad 150 Source/platform/transforms/TransformationMatrix.h FloatQuad projectQuad(const FloatQuad&, bool* clamped = 0) const;