projectQuad        61 Source/core/rendering/HitTestingTransformState.cpp     m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad);
projectQuad        62 Source/core/rendering/HitTestingTransformState.cpp     m_lastPlanarArea = inverseTransform.projectQuad(m_lastPlanarArea);
projectQuad        75 Source/core/rendering/HitTestingTransformState.cpp     return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarQuad);
projectQuad        80 Source/core/rendering/HitTestingTransformState.cpp     return m_accumulatedTransform.inverse().projectQuad(m_lastPlanarArea);
projectQuad       185 Source/platform/geometry/TransformState.cpp     return m_accumulatedTransform->inverse().projectQuad(quad, wasClamped);
projectQuad       200 Source/platform/geometry/TransformState.cpp             m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad, wasClamped);
projectQuad       629 Source/platform/transforms/TransformationMatrix.cpp     FloatRect mappedQuadBounds = projectQuad(q).boundingBox();
projectQuad       150 Source/platform/transforms/TransformationMatrix.h     FloatQuad projectQuad(const FloatQuad&,  bool* clamped = 0) const;