resolveRectangle 166 Source/core/rendering/svg/ReferenceFilterBuilder.cpp effect->setEffectBoundaries(SVGLengthContext::resolveRectangle<SVGFilterPrimitiveStandardAttributes>(effectElement, filterElement.primitiveUnits()->currentValue()->enumValue(), parentFilter->sourceImageRect())); resolveRectangle 97 Source/core/rendering/svg/RenderSVGResourceFilter.cpp effect->setEffectBoundaries(SVGLengthContext::resolveRectangle<SVGFilterPrimitiveStandardAttributes>(effectElement, filterElement->primitiveUnits()->currentValue()->enumValue(), targetBoundingBox)); resolveRectangle 163 Source/core/rendering/svg/RenderSVGResourceFilter.cpp filterData->boundaries = SVGLengthContext::resolveRectangle<SVGFilterElement>(filterElement, filterElement->filterUnits()->currentValue()->enumValue(), targetBoundingBox); resolveRectangle 361 Source/core/rendering/svg/RenderSVGResourceFilter.cpp return SVGLengthContext::resolveRectangle<SVGFilterElement>(element, element->filterUnits()->currentValue()->enumValue(), object->objectBoundingBox()); resolveRectangle 173 Source/core/rendering/svg/RenderSVGResourceMasker.cpp FloatRect maskBoundaries = SVGLengthContext::resolveRectangle<SVGMaskElement>(maskElement, maskElement->maskUnits()->currentValue()->enumValue(), objectBoundingBox); resolveRectangle 208 Source/core/rendering/svg/RenderSVGResourcePattern.cpp return SVGLengthContext::resolveRectangle(patternElement, attributes.patternUnits(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(), attributes.height()); resolveRectangle 57 Source/core/svg/SVGLengthContext.h static FloatRect resolveRectangle(const T* context, SVGUnitTypes::SVGUnitType type, const FloatRect& viewport) resolveRectangle 59 Source/core/svg/SVGLengthContext.h return SVGLengthContext::resolveRectangle(context, type, viewport, context->x()->currentValue(), context->y()->currentValue(), context->width()->currentValue(), context->height()->currentValue()); resolveRectangle 62 Source/core/svg/SVGLengthContext.h static FloatRect resolveRectangle(const SVGElement*, SVGUnitTypes::SVGUnitType, const FloatRect& viewport, PassRefPtr<SVGLength> x, PassRefPtr<SVGLength> y, PassRefPtr<SVGLength> width, PassRefPtr<SVGLength> height);