shadowColor 195 Source/core/css/resolver/FilterOperationResolver.cpp Color shadowColor = Color::transparent; shadowColor 197 Source/core/css/resolver/FilterOperationResolver.cpp shadowColor = state.document().textLinkColors().colorFromPrimitiveValue(item->color.get(), state.style()->color()); shadowColor 199 Source/core/css/resolver/FilterOperationResolver.cpp operations.operations().append(DropShadowFilterOperation::create(location, blur, shadowColor)); shadowColor 109 Source/core/html/canvas/CanvasRenderingContext2D.h String shadowColor() const; shadowColor 2488 Source/core/rendering/RenderBoxModelObject.cpp const Color& shadowColor = shadow.color(); shadowColor 2541 Source/core/rendering/RenderBoxModelObject.cpp drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor, shadowColor 2579 Source/core/rendering/RenderBoxModelObject.cpp context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges); shadowColor 657 Source/platform/graphics/GraphicsContext.cpp void GraphicsContext::drawInnerShadow(const RoundedRect& rect, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges) shadowColor 667 Source/platform/graphics/GraphicsContext.cpp fillRoundedRect(rect, shadowColor); shadowColor 669 Source/platform/graphics/GraphicsContext.cpp fillRect(rect.rect(), shadowColor); shadowColor 686 Source/platform/graphics/GraphicsContext.cpp Color fillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), 255); shadowColor 702 Source/platform/graphics/GraphicsContext.cpp drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor, shadowColor 346 Source/platform/graphics/GraphicsContext.h void drawInnerShadow(const RoundedRect&, const Color& shadowColor, const IntSize shadowOffset, int shadowBlur, int shadowSpread, Edges clippedEdges = NoEdge); shadowColor 36 Source/platform/graphics/filters/FEDropShadow.cpp FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity) shadowColor 42 Source/platform/graphics/filters/FEDropShadow.cpp , m_shadowColor(shadowColor) shadowColor 47 Source/platform/graphics/filters/FEDropShadow.cpp PassRefPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity) shadowColor 49 Source/platform/graphics/filters/FEDropShadow.cpp return adoptRef(new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpacity)); shadowColor 46 Source/platform/graphics/filters/FEDropShadow.h Color shadowColor() const { return m_shadowColor; } shadowColor 47 Source/platform/graphics/filters/FEDropShadow.h void setShadowColor(const Color& shadowColor) { m_shadowColor = shadowColor; }