stdDeviationX      55 Source/core/svg/SVGFEDropShadowElement.cpp     stdDeviationX()->baseValue()->setValue(x);
stdDeviationX     121 Source/core/svg/SVGFEDropShadowElement.cpp     if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
stdDeviationX     134 Source/core/svg/SVGFEDropShadowElement.cpp     RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity);
stdDeviationX      34 Source/core/svg/SVGFEDropShadowElement.h     void setStdDeviation(float stdDeviationX, float stdDeviationY);
stdDeviationX      38 Source/core/svg/SVGFEDropShadowElement.h     SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); }
stdDeviationX      51 Source/core/svg/SVGFEGaussianBlurElement.cpp     stdDeviationX()->baseValue()->setValue(x);
stdDeviationX     109 Source/core/svg/SVGFEGaussianBlurElement.cpp     if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
stdDeviationX     112 Source/core/svg/SVGFEGaussianBlurElement.cpp     RefPtr<FilterEffect> effect = FEGaussianBlur::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value());
stdDeviationX      34 Source/core/svg/SVGFEGaussianBlurElement.h     void setStdDeviation(float stdDeviationX, float stdDeviationY);
stdDeviationX      36 Source/core/svg/SVGFEGaussianBlurElement.h     SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); }
stdDeviationX      34 Source/platform/graphics/filters/FEDropShadow.h     float stdDeviationX() const { return m_stdX; }
stdDeviationX      35 Source/platform/graphics/filters/FEGaussianBlur.h     float stdDeviationX() const;