stdDeviationX 55 Source/core/svg/SVGFEDropShadowElement.cpp stdDeviationX()->baseValue()->setValue(x); stdDeviationX 121 Source/core/svg/SVGFEDropShadowElement.cpp if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) stdDeviationX 134 Source/core/svg/SVGFEDropShadowElement.cpp RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); stdDeviationX 34 Source/core/svg/SVGFEDropShadowElement.h void setStdDeviation(float stdDeviationX, float stdDeviationY); stdDeviationX 38 Source/core/svg/SVGFEDropShadowElement.h SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } stdDeviationX 51 Source/core/svg/SVGFEGaussianBlurElement.cpp stdDeviationX()->baseValue()->setValue(x); stdDeviationX 109 Source/core/svg/SVGFEGaussianBlurElement.cpp if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) stdDeviationX 112 Source/core/svg/SVGFEGaussianBlurElement.cpp RefPtr<FilterEffect> effect = FEGaussianBlur::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value()); stdDeviationX 34 Source/core/svg/SVGFEGaussianBlurElement.h void setStdDeviation(float stdDeviationX, float stdDeviationY); stdDeviationX 36 Source/core/svg/SVGFEGaussianBlurElement.h SVGAnimatedNumber* stdDeviationX() { return m_stdDeviation->firstNumber(); } stdDeviationX 34 Source/platform/graphics/filters/FEDropShadow.h float stdDeviationX() const { return m_stdX; } stdDeviationX 35 Source/platform/graphics/filters/FEGaussianBlur.h float stdDeviationX() const;