stdDeviationY      56 Source/core/svg/SVGFEDropShadowElement.cpp     stdDeviationY()->baseValue()->setValue(y);
stdDeviationY     121 Source/core/svg/SVGFEDropShadowElement.cpp     if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
stdDeviationY     134 Source/core/svg/SVGFEDropShadowElement.cpp     RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity);
stdDeviationY      34 Source/core/svg/SVGFEDropShadowElement.h     void setStdDeviation(float stdDeviationX, float stdDeviationY);
stdDeviationY      39 Source/core/svg/SVGFEDropShadowElement.h     SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); }
stdDeviationY      52 Source/core/svg/SVGFEGaussianBlurElement.cpp     stdDeviationY()->baseValue()->setValue(y);
stdDeviationY     109 Source/core/svg/SVGFEGaussianBlurElement.cpp     if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0)
stdDeviationY     112 Source/core/svg/SVGFEGaussianBlurElement.cpp     RefPtr<FilterEffect> effect = FEGaussianBlur::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value());
stdDeviationY      34 Source/core/svg/SVGFEGaussianBlurElement.h     void setStdDeviation(float stdDeviationX, float stdDeviationY);
stdDeviationY      37 Source/core/svg/SVGFEGaussianBlurElement.h     SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); }
stdDeviationY      37 Source/platform/graphics/filters/FEDropShadow.h     float stdDeviationY() const { return m_stdY; }
stdDeviationY      38 Source/platform/graphics/filters/FEGaussianBlur.h     float stdDeviationY() const;