stdDeviationY 56 Source/core/svg/SVGFEDropShadowElement.cpp stdDeviationY()->baseValue()->setValue(y); stdDeviationY 121 Source/core/svg/SVGFEDropShadowElement.cpp if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) stdDeviationY 134 Source/core/svg/SVGFEDropShadowElement.cpp RefPtr<FilterEffect> effect = FEDropShadow::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value(), m_dx->currentValue()->value(), m_dy->currentValue()->value(), color, opacity); stdDeviationY 34 Source/core/svg/SVGFEDropShadowElement.h void setStdDeviation(float stdDeviationX, float stdDeviationY); stdDeviationY 39 Source/core/svg/SVGFEDropShadowElement.h SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); } stdDeviationY 52 Source/core/svg/SVGFEGaussianBlurElement.cpp stdDeviationY()->baseValue()->setValue(y); stdDeviationY 109 Source/core/svg/SVGFEGaussianBlurElement.cpp if (stdDeviationX()->currentValue()->value() < 0 || stdDeviationY()->currentValue()->value() < 0) stdDeviationY 112 Source/core/svg/SVGFEGaussianBlurElement.cpp RefPtr<FilterEffect> effect = FEGaussianBlur::create(filter, stdDeviationX()->currentValue()->value(), stdDeviationY()->currentValue()->value()); stdDeviationY 34 Source/core/svg/SVGFEGaussianBlurElement.h void setStdDeviation(float stdDeviationX, float stdDeviationY); stdDeviationY 37 Source/core/svg/SVGFEGaussianBlurElement.h SVGAnimatedNumber* stdDeviationY() { return m_stdDeviation->secondNumber(); } stdDeviationY 37 Source/platform/graphics/filters/FEDropShadow.h float stdDeviationY() const { return m_stdY; } stdDeviationY 38 Source/platform/graphics/filters/FEGaussianBlur.h float stdDeviationY() const;