translateRight3d 2326 Source/core/rendering/RenderObject.cpp transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); translateRight3d 2328 Source/core/rendering/RenderObject.cpp transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); translateRight3d 226 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& translateRight3d(double tx, double ty, double tz);