validateTextureBinding 1355 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
validateTextureBinding 1382 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
validateTextureBinding 1415 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
validateTextureBinding 1444 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true);
validateTextureBinding 1966 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
validateTextureBinding 2610 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
validateTextureBinding 3270 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
validateTextureBinding 3314 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* texture = validateTextureBinding(functionName, target, true);
validateTextureBinding 3436 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
validateTextureBinding 3491 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
validateTextureBinding 3510 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
validateTextureBinding 3561 Source/core/html/canvas/WebGLRenderingContextBase.cpp     WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true);
validateTextureBinding  712 Source/core/html/canvas/WebGLRenderingContextBase.h     WebGLTexture* validateTextureBinding(const char* functionName, GLenum target, bool useSixEnumsForCubeMap);