FlattenTransform   37 Source/core/rendering/HitTestingTransformState.cpp     if (accumulate == FlattenTransform)
FlattenTransform   46 Source/core/rendering/HitTestingTransformState.cpp     if (accumulate == FlattenTransform)
FlattenTransform 1850 Source/core/rendering/RenderBox.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 1852 Source/core/rendering/RenderBox.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 1858 Source/core/rendering/RenderBox.cpp         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 2747 Source/core/rendering/RenderBoxModelObject.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 2749 Source/core/rendering/RenderBoxModelObject.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform   90 Source/core/rendering/RenderGeometryMap.cpp             TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform;
FlattenTransform 1176 Source/core/rendering/RenderInline.cpp         transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 1178 Source/core/rendering/RenderInline.cpp         transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform 1184 Source/core/rendering/RenderInline.cpp         transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
FlattenTransform   72 Source/platform/geometry/TransformState.cpp     if (accumulate == FlattenTransform || !m_accumulatedTransform) {
FlattenTransform   81 Source/platform/geometry/TransformState.cpp             if (accumulate == FlattenTransform)
FlattenTransform  134 Source/platform/geometry/TransformState.cpp     if (accumulate == FlattenTransform) {
FlattenTransform   85 Source/platform/geometry/TransformState.h     void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
FlattenTransform   90 Source/platform/geometry/TransformState.h     void move(const LayoutSize&, TransformAccumulation = FlattenTransform);
FlattenTransform   91 Source/platform/geometry/TransformState.h     void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
FlattenTransform   92 Source/platform/geometry/TransformState.h     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);