FlattenTransform 37 Source/core/rendering/HitTestingTransformState.cpp if (accumulate == FlattenTransform) FlattenTransform 46 Source/core/rendering/HitTestingTransformState.cpp if (accumulate == FlattenTransform) FlattenTransform 1850 Source/core/rendering/RenderBox.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 1852 Source/core/rendering/RenderBox.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 1858 Source/core/rendering/RenderBox.cpp transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 2747 Source/core/rendering/RenderBoxModelObject.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 2749 Source/core/rendering/RenderBoxModelObject.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 90 Source/core/rendering/RenderGeometryMap.cpp TransformState::TransformAccumulation accumulate = currentStep.m_accumulatingTransform ? TransformState::AccumulateTransform : TransformState::FlattenTransform; FlattenTransform 1176 Source/core/rendering/RenderInline.cpp transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 1178 Source/core/rendering/RenderInline.cpp transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 1184 Source/core/rendering/RenderInline.cpp transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); FlattenTransform 72 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform || !m_accumulatedTransform) { FlattenTransform 81 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform) FlattenTransform 134 Source/platform/geometry/TransformState.cpp if (accumulate == FlattenTransform) { FlattenTransform 85 Source/platform/geometry/TransformState.h void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform) FlattenTransform 90 Source/platform/geometry/TransformState.h void move(const LayoutSize&, TransformAccumulation = FlattenTransform); FlattenTransform 91 Source/platform/geometry/TransformState.h void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0); FlattenTransform 92 Source/platform/geometry/TransformState.h void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);