IsFloatFormat 1195 Source/platform/graphics/gpu/WebGLImageConversion.cpp template<int Format, bool IsFloat = IsFloatFormat<Format>::Value, bool IsHalfFloat = IsHalfFloatFormat<Format>::Value, bool Is16bpp = Is16bppFormat<Format>::Value> IsFloatFormat 1217 Source/platform/graphics/gpu/WebGLImageConversion.cpp static const int Value = (IsFloatFormat<Format>::Value || IsHalfFloatFormat<Format>::Value) ? WebGLImageConversion::DataFormatRGBA32F : WebGLImageConversion::DataFormatRGBA8; IsFloatFormat 1384 Source/platform/graphics/gpu/WebGLImageConversion.cpp if (!IsFloatFormat<DstFormat>::Value && IsFloatFormat<SrcFormat>::Value) { IsFloatFormat 1411 Source/platform/graphics/gpu/WebGLImageConversion.cpp const bool trivialUnpack = (SrcFormat == WebGLImageConversion::DataFormatRGBA8 && !IsFloatFormat<DstFormat>::Value && !IsHalfFloatFormat<DstFormat>::Value) || SrcFormat == WebGLImageConversion::DataFormatRGBA32F;