ApplyTransformDirection 2210 Source/core/rendering/RenderBlock.cpp     TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
ApplyTransformDirection  114 Source/core/rendering/RenderGeometryMap.cpp         TransformState transformState(TransformState::ApplyTransformDirection, p);
ApplyTransformDirection  160 Source/core/rendering/RenderGeometryMap.cpp         TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect);
ApplyTransformDirection 1395 Source/core/rendering/RenderObject.cpp         TransformState transformState(TransformState::ApplyTransformDirection, FloatQuad(FloatRect(r)));
ApplyTransformDirection 2223 Source/core/rendering/RenderObject.cpp     TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
ApplyTransformDirection 2336 Source/core/rendering/RenderObject.cpp     TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
ApplyTransformDirection 2345 Source/core/rendering/RenderObject.cpp     TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
ApplyTransformDirection  698 Source/core/rendering/compositing/RenderLayerCompositor.cpp     TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
ApplyTransformDirection   55 Source/platform/geometry/TransformState.cpp     if (m_direction == ApplyTransformDirection)
ApplyTransformDirection   63 Source/platform/geometry/TransformState.cpp     LayoutSize adjustedOffset = (m_direction == ApplyTransformDirection) ? offset : -offset;
ApplyTransformDirection  125 Source/platform/geometry/TransformState.cpp         if (m_direction == ApplyTransformDirection)
ApplyTransformDirection  162 Source/platform/geometry/TransformState.cpp     point.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset);
ApplyTransformDirection  166 Source/platform/geometry/TransformState.cpp     if (m_direction == ApplyTransformDirection)
ApplyTransformDirection  178 Source/platform/geometry/TransformState.cpp     quad.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset);
ApplyTransformDirection  182 Source/platform/geometry/TransformState.cpp     if (m_direction == ApplyTransformDirection)
ApplyTransformDirection  190 Source/platform/geometry/TransformState.cpp     if (m_direction == ApplyTransformDirection) {