ApplyTransformDirection 2210 Source/core/rendering/RenderBlock.cpp TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); ApplyTransformDirection 114 Source/core/rendering/RenderGeometryMap.cpp TransformState transformState(TransformState::ApplyTransformDirection, p); ApplyTransformDirection 160 Source/core/rendering/RenderGeometryMap.cpp TransformState transformState(TransformState::ApplyTransformDirection, rect.center(), rect); ApplyTransformDirection 1395 Source/core/rendering/RenderObject.cpp TransformState transformState(TransformState::ApplyTransformDirection, FloatQuad(FloatRect(r))); ApplyTransformDirection 2223 Source/core/rendering/RenderObject.cpp TransformState transformState(TransformState::ApplyTransformDirection, localPoint); ApplyTransformDirection 2336 Source/core/rendering/RenderObject.cpp TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); ApplyTransformDirection 2345 Source/core/rendering/RenderObject.cpp TransformState transformState(TransformState::ApplyTransformDirection, localPoint); ApplyTransformDirection 698 Source/core/rendering/compositing/RenderLayerCompositor.cpp TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint()); ApplyTransformDirection 55 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) ApplyTransformDirection 63 Source/platform/geometry/TransformState.cpp LayoutSize adjustedOffset = (m_direction == ApplyTransformDirection) ? offset : -offset; ApplyTransformDirection 125 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) ApplyTransformDirection 162 Source/platform/geometry/TransformState.cpp point.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset); ApplyTransformDirection 166 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) ApplyTransformDirection 178 Source/platform/geometry/TransformState.cpp quad.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset); ApplyTransformDirection 182 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) ApplyTransformDirection 190 Source/platform/geometry/TransformState.cpp if (m_direction == ApplyTransformDirection) {