NavigatorGamepad 20 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::addClient(NavigatorGamepad* client) NavigatorGamepad 25 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::removeClient(NavigatorGamepad* client) NavigatorGamepad 62 Source/modules/gamepad/GamepadDispatcher.cpp static_cast<NavigatorGamepad*>(m_controllers[i])->didConnectOrDisconnectGamepad(index, gamepad, connected); NavigatorGamepad 18 Source/modules/gamepad/GamepadDispatcher.h class NavigatorGamepad; NavigatorGamepad 24 Source/modules/gamepad/GamepadDispatcher.h void addClient(NavigatorGamepad*); NavigatorGamepad 25 Source/modules/gamepad/GamepadDispatcher.h void removeClient(NavigatorGamepad*); NavigatorGamepad 75 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad* NavigatorGamepad::from(Document& document) NavigatorGamepad 83 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator) NavigatorGamepad 85 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupplement<Navigator>::from(navigator, supplementName())); NavigatorGamepad 87 Source/modules/gamepad/NavigatorGamepad.cpp supplement = new NavigatorGamepad(*navigator.frame()->document()); NavigatorGamepad 93 Source/modules/gamepad/NavigatorGamepad.cpp WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator) NavigatorGamepad 95 Source/modules/gamepad/NavigatorGamepad.cpp return NavigatorGamepad::from(navigator).webkitGamepads(); NavigatorGamepad 98 Source/modules/gamepad/NavigatorGamepad.cpp GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator) NavigatorGamepad 100 Source/modules/gamepad/NavigatorGamepad.cpp return NavigatorGamepad::from(navigator).gamepads(); NavigatorGamepad 103 Source/modules/gamepad/NavigatorGamepad.cpp WebKitGamepadList* NavigatorGamepad::webkitGamepads() NavigatorGamepad 112 Source/modules/gamepad/NavigatorGamepad.cpp GamepadList* NavigatorGamepad::gamepads() NavigatorGamepad 121 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::trace(Visitor* visitor) NavigatorGamepad 127 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& webGamepad, bool connected) NavigatorGamepad 156 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad::NavigatorGamepad(Document& document) NavigatorGamepad 163 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad::~NavigatorGamepad() NavigatorGamepad 167 Source/modules/gamepad/NavigatorGamepad.cpp const char* NavigatorGamepad::supplementName() NavigatorGamepad 172 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::willDestroyGlobalObjectInFrame() NavigatorGamepad 178 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::willDetachGlobalObjectFromFrame() NavigatorGamepad 184 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::registerWithDispatcher() NavigatorGamepad 189 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::unregisterWithDispatcher() NavigatorGamepad 194 Source/modules/gamepad/NavigatorGamepad.cpp bool NavigatorGamepad::hasLastData() NavigatorGamepad 200 Source/modules/gamepad/NavigatorGamepad.cpp PassRefPtrWillBeRawPtr<Event> NavigatorGamepad::getLastEvent() NavigatorGamepad 207 Source/modules/gamepad/NavigatorGamepad.cpp bool NavigatorGamepad::isNullEvent(Event*) NavigatorGamepad 214 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didAddEventListener(DOMWindow*, const AtomicString& eventType) NavigatorGamepad 223 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didRemoveEventListener(DOMWindow*, const AtomicString& eventType) NavigatorGamepad 229 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didRemoveAllEventListeners(DOMWindow*) NavigatorGamepad 47 Source/modules/gamepad/NavigatorGamepad.h class NavigatorGamepad FINAL : public NoBaseWillBeGarbageCollectedFinalized<NavigatorGamepad>, public WillBeHeapSupplement<Navigator>, public DOMWindowProperty, public DeviceSensorEventController, public DOMWindowLifecycleObserver { NavigatorGamepad 48 Source/modules/gamepad/NavigatorGamepad.h WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); NavigatorGamepad 50 Source/modules/gamepad/NavigatorGamepad.h static NavigatorGamepad* from(Document&); NavigatorGamepad 51 Source/modules/gamepad/NavigatorGamepad.h static NavigatorGamepad& from(Navigator&); NavigatorGamepad 52 Source/modules/gamepad/NavigatorGamepad.h virtual ~NavigatorGamepad(); NavigatorGamepad 65 Source/modules/gamepad/NavigatorGamepad.h explicit NavigatorGamepad(Document&); NavigatorGamepad 127 Source/web/FrameLoaderClientImpl.cpp NavigatorGamepad::from(*document);