NavigatorGamepad   20 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::addClient(NavigatorGamepad* client)
NavigatorGamepad   25 Source/modules/gamepad/GamepadDispatcher.cpp void GamepadDispatcher::removeClient(NavigatorGamepad* client)
NavigatorGamepad   62 Source/modules/gamepad/GamepadDispatcher.cpp                 static_cast<NavigatorGamepad*>(m_controllers[i])->didConnectOrDisconnectGamepad(index, gamepad, connected);
NavigatorGamepad   18 Source/modules/gamepad/GamepadDispatcher.h class NavigatorGamepad;
NavigatorGamepad   24 Source/modules/gamepad/GamepadDispatcher.h     void addClient(NavigatorGamepad*);
NavigatorGamepad   25 Source/modules/gamepad/GamepadDispatcher.h     void removeClient(NavigatorGamepad*);
NavigatorGamepad   75 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad* NavigatorGamepad::from(Document& document)
NavigatorGamepad   83 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad& NavigatorGamepad::from(Navigator& navigator)
NavigatorGamepad   85 Source/modules/gamepad/NavigatorGamepad.cpp     NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(WillBeHeapSupplement<Navigator>::from(navigator, supplementName()));
NavigatorGamepad   87 Source/modules/gamepad/NavigatorGamepad.cpp         supplement = new NavigatorGamepad(*navigator.frame()->document());
NavigatorGamepad   93 Source/modules/gamepad/NavigatorGamepad.cpp WebKitGamepadList* NavigatorGamepad::webkitGetGamepads(Navigator& navigator)
NavigatorGamepad   95 Source/modules/gamepad/NavigatorGamepad.cpp     return NavigatorGamepad::from(navigator).webkitGamepads();
NavigatorGamepad   98 Source/modules/gamepad/NavigatorGamepad.cpp GamepadList* NavigatorGamepad::getGamepads(Navigator& navigator)
NavigatorGamepad  100 Source/modules/gamepad/NavigatorGamepad.cpp     return NavigatorGamepad::from(navigator).gamepads();
NavigatorGamepad  103 Source/modules/gamepad/NavigatorGamepad.cpp WebKitGamepadList* NavigatorGamepad::webkitGamepads()
NavigatorGamepad  112 Source/modules/gamepad/NavigatorGamepad.cpp GamepadList* NavigatorGamepad::gamepads()
NavigatorGamepad  121 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::trace(Visitor* visitor)
NavigatorGamepad  127 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad& webGamepad, bool connected)
NavigatorGamepad  156 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad::NavigatorGamepad(Document& document)
NavigatorGamepad  163 Source/modules/gamepad/NavigatorGamepad.cpp NavigatorGamepad::~NavigatorGamepad()
NavigatorGamepad  167 Source/modules/gamepad/NavigatorGamepad.cpp const char* NavigatorGamepad::supplementName()
NavigatorGamepad  172 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::willDestroyGlobalObjectInFrame()
NavigatorGamepad  178 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::willDetachGlobalObjectFromFrame()
NavigatorGamepad  184 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::registerWithDispatcher()
NavigatorGamepad  189 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::unregisterWithDispatcher()
NavigatorGamepad  194 Source/modules/gamepad/NavigatorGamepad.cpp bool NavigatorGamepad::hasLastData()
NavigatorGamepad  200 Source/modules/gamepad/NavigatorGamepad.cpp PassRefPtrWillBeRawPtr<Event> NavigatorGamepad::getLastEvent()
NavigatorGamepad  207 Source/modules/gamepad/NavigatorGamepad.cpp bool NavigatorGamepad::isNullEvent(Event*)
NavigatorGamepad  214 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didAddEventListener(DOMWindow*, const AtomicString& eventType)
NavigatorGamepad  223 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didRemoveEventListener(DOMWindow*, const AtomicString& eventType)
NavigatorGamepad  229 Source/modules/gamepad/NavigatorGamepad.cpp void NavigatorGamepad::didRemoveAllEventListeners(DOMWindow*)
NavigatorGamepad   47 Source/modules/gamepad/NavigatorGamepad.h class NavigatorGamepad FINAL : public NoBaseWillBeGarbageCollectedFinalized<NavigatorGamepad>, public WillBeHeapSupplement<Navigator>, public DOMWindowProperty, public DeviceSensorEventController, public DOMWindowLifecycleObserver {
NavigatorGamepad   48 Source/modules/gamepad/NavigatorGamepad.h     WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad);
NavigatorGamepad   50 Source/modules/gamepad/NavigatorGamepad.h     static NavigatorGamepad* from(Document&);
NavigatorGamepad   51 Source/modules/gamepad/NavigatorGamepad.h     static NavigatorGamepad& from(Navigator&);
NavigatorGamepad   52 Source/modules/gamepad/NavigatorGamepad.h     virtual ~NavigatorGamepad();
NavigatorGamepad   65 Source/modules/gamepad/NavigatorGamepad.h     explicit NavigatorGamepad(Document&);
NavigatorGamepad  127 Source/web/FrameLoaderClientImpl.cpp                 NavigatorGamepad::from(*document);