PhaseActive       176 Source/core/animation/Animation.cpp     case PhaseActive:
PhaseActive       114 Source/core/animation/TimedItem.cpp         const TimedItem::Phase parentPhase = TimedItem::PhaseActive;
PhaseActive       156 Source/core/animation/TimedItem.cpp         m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay());
PhaseActive       166 Source/core/animation/TimedItem.cpp         if (m_eventDelegate && (m_isFirstSample || previousPhase != phase() || (phase() == PhaseActive && previousIteration != m_calculated.currentIteration)))
PhaseActive        57 Source/core/animation/TimedItemCalculations.h     return TimedItem::PhaseActive;
PhaseActive        65 Source/core/animation/TimedItemCalculations.h     case TimedItem::PhaseActive:
PhaseActive        85 Source/core/animation/TimedItemCalculations.h     case TimedItem::PhaseActive:
PhaseActive        48 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
PhaseActive        49 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
PhaseActive        50 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
PhaseActive        51 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
PhaseActive        56 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
PhaseActive        57 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
PhaseActive        59 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing)));
PhaseActive        60 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing)));
PhaseActive        62 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseActive, TimedItem::PhaseActive, timing));
PhaseActive        66 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing));
PhaseActive        67 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing));
PhaseActive        68 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)));
PhaseActive        69 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)));
PhaseActive       123 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       134 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       597 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       607 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       658 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       668 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       688 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       789 Source/core/animation/TimedItemTest.cpp     EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase());
PhaseActive       661 Source/core/animation/css/CSSAnimations.cpp     if (!isFirstSample && previousPhase == TimedItem::PhaseActive && currentPhase == TimedItem::PhaseActive && previousIteration != currentIteration) {