PhaseActive 176 Source/core/animation/Animation.cpp case PhaseActive: PhaseActive 114 Source/core/animation/TimedItem.cpp const TimedItem::Phase parentPhase = TimedItem::PhaseActive; PhaseActive 156 Source/core/animation/TimedItem.cpp m_calculated.isInPlay = phase() == PhaseActive && (!m_parent || m_parent->isInPlay()); PhaseActive 166 Source/core/animation/TimedItem.cpp if (m_eventDelegate && (m_isFirstSample || previousPhase != phase() || (phase() == PhaseActive && previousIteration != m_calculated.currentIteration))) PhaseActive 57 Source/core/animation/TimedItemCalculations.h return TimedItem::PhaseActive; PhaseActive 65 Source/core/animation/TimedItemCalculations.h case TimedItem::PhaseActive: PhaseActive 85 Source/core/animation/TimedItemCalculations.h case TimedItem::PhaseActive: PhaseActive 48 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing))); PhaseActive 49 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing))); PhaseActive 50 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)); PhaseActive 51 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)); PhaseActive 56 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing))); PhaseActive 57 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing))); PhaseActive 59 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing))); PhaseActive 60 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, TimedItem::PhaseAfter, TimedItem::PhaseActive, timing))); PhaseActive 62 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseActive, TimedItem::PhaseActive, timing)); PhaseActive 66 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)); PhaseActive 67 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing)); PhaseActive 68 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing))); PhaseActive 69 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, TimedItem::PhaseActive, TimedItem::PhaseAfter, timing))); PhaseActive 123 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 134 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 597 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 607 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 658 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 668 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 688 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 789 Source/core/animation/TimedItemTest.cpp EXPECT_EQ(TimedItem::PhaseActive, timedItem->phase()); PhaseActive 661 Source/core/animation/css/CSSAnimations.cpp if (!isFirstSample && previousPhase == TimedItem::PhaseActive && currentPhase == TimedItem::PhaseActive && previousIteration != currentIteration) {