PhaseBefore       171 Source/core/animation/Animation.cpp     case PhaseBefore:
PhaseBefore       157 Source/core/animation/TimedItem.cpp         m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent());
PhaseBefore        54 Source/core/animation/TimedItemCalculations.h         return TimedItem::PhaseBefore;
PhaseBefore        63 Source/core/animation/TimedItemCalculations.h     case TimedItem::PhaseBefore:
PhaseBefore        81 Source/core/animation/TimedItemCalculations.h     case TimedItem::PhaseBefore:
PhaseBefore        48 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
PhaseBefore        49 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)));
PhaseBefore        50 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
PhaseBefore        51 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing));
PhaseBefore        56 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
PhaseBefore        57 Source/core/animation/TimedItemCalculationsTest.cpp     EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing)));
PhaseBefore       673 Source/core/animation/css/CSSAnimations.cpp     if ((isFirstSample || previousPhase == TimedItem::PhaseBefore) && isLaterPhase(currentPhase, TimedItem::PhaseBefore)) {