PhaseBefore 171 Source/core/animation/Animation.cpp case PhaseBefore: PhaseBefore 157 Source/core/animation/TimedItem.cpp m_calculated.isCurrent = phase() == PhaseBefore || isInPlay() || (m_parent && m_parent->isCurrent()); PhaseBefore 54 Source/core/animation/TimedItemCalculations.h return TimedItem::PhaseBefore; PhaseBefore 63 Source/core/animation/TimedItemCalculations.h case TimedItem::PhaseBefore: PhaseBefore 81 Source/core/animation/TimedItemCalculations.h case TimedItem::PhaseBefore: PhaseBefore 48 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing))); PhaseBefore 49 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing))); PhaseBefore 50 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)); PhaseBefore 51 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, TimedItem::PhaseActive, TimedItem::PhaseBefore, timing)); PhaseBefore 56 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing))); PhaseBefore 57 Source/core/animation/TimedItemCalculationsTest.cpp EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, TimedItem::PhaseBefore, TimedItem::PhaseActive, timing))); PhaseBefore 673 Source/core/animation/css/CSSAnimations.cpp if ((isFirstSample || previousPhase == TimedItem::PhaseBefore) && isLaterPhase(currentPhase, TimedItem::PhaseBefore)) {