B                  74 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // !
B                  75 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // "
B                  76 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // #
B                  77 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // $
B                  78 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // %
B                  79 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // &
B                  80 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // '
B                  81 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // (
B                  82 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // )
B                  83 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // *
B                  84 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // +
B                  85 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ,
B                  86 Source/core/rendering/break_lines.cpp     { B(1, 1, 1, 1, 1, 1, 1, 1), B(1, 1, 1, 1, 1, 0, 1, 0), 0, B(0, 1, 1, 1, 1, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 1, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 1, 1, 1, 1) }, // - Note: breaking before '0'-'9' is handled hard-coded in shouldBreakAfter().
B                  87 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // .
B                  88 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // /
B                  90 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // :
B                  91 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ;
B                  92 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // <
B                  93 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // =
B                  94 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // >
B                  95 Source/core/rendering/break_lines.cpp     { B(0, 0, 1, 1, 1, 1, 0, 1), B(0, 1, 1, 0, 1, 0, 0, 1), F, B(1, 0, 0, 1, 1, 1, 0, 1), F, F, F, B(1, 1, 1, 1, 0, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 0, 1, 1, 0) }, // ?
B                  96 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // @
B                  98 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // [
B                  99 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // '\'
B                 100 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ]
B                 101 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // ^
B                 102 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // _
B                 103 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // `
B                 105 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // {
B                 106 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // |
B                 107 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // }
B                 108 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ~
B                 109 Source/core/rendering/break_lines.cpp     { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // DEL
B                  89 Source/core/svg/SVGMatrixTearOff.cpp DEFINE_SETTER(B);
B                1922 Source/platform/heap/HeapTest.cpp class B : public NoBaseWillBeGarbageCollected<B>, public A {
B                1923 Source/platform/heap/HeapTest.cpp     WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(B);
B                 180 Source/wtf/TypeTraits.h     template <typename T, template<class A, class B, class C> class U> class IsSubclassOfTemplate3 {
B                 193 Source/wtf/TypeTraits.h     template <typename T, template<class A, class B, class C, class D, class E> class U> class IsSubclassOfTemplate5 {