B 74 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ! B 75 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // " B 76 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // # B 77 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // $ B 78 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // % B 79 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // & B 80 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // ' B 81 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // ( B 82 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ) B 83 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // * B 84 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // + B 85 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // , B 86 Source/core/rendering/break_lines.cpp { B(1, 1, 1, 1, 1, 1, 1, 1), B(1, 1, 1, 1, 1, 0, 1, 0), 0, B(0, 1, 1, 1, 1, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 1, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 1, 1, 1, 1) }, // - Note: breaking before '0'-'9' is handled hard-coded in shouldBreakAfter(). B 87 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // . B 88 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // / B 90 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // : B 91 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ; B 92 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // < B 93 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // = B 94 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // > B 95 Source/core/rendering/break_lines.cpp { B(0, 0, 1, 1, 1, 1, 0, 1), B(0, 1, 1, 0, 1, 0, 0, 1), F, B(1, 0, 0, 1, 1, 1, 0, 1), F, F, F, B(1, 1, 1, 1, 0, 1, 1, 1), F, F, F, B(1, 1, 1, 1, 0, 1, 1, 0) }, // ? B 96 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // @ B 98 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // [ B 99 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // '\' B 100 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ] B 101 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // ^ B 102 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // _ B 103 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // ` B 105 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // { B 106 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // | B 107 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // } B 108 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 1), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 1, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 1, 0, 0, 0, 0, 0) }, // ~ B 109 Source/core/rendering/break_lines.cpp { B(0, 0, 0, 0, 0, 0, 0, 0), B(0, 0, 0, 0, 0, 0, 0, 0), 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0), 0, 0, 0, B(0, 0, 0, 0, 0, 0, 0, 0) }, // DEL B 89 Source/core/svg/SVGMatrixTearOff.cpp DEFINE_SETTER(B); B 1922 Source/platform/heap/HeapTest.cpp class B : public NoBaseWillBeGarbageCollected<B>, public A { B 1923 Source/platform/heap/HeapTest.cpp WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(B); B 180 Source/wtf/TypeTraits.h template <typename T, template<class A, class B, class C> class U> class IsSubclassOfTemplate3 { B 193 Source/wtf/TypeTraits.h template <typename T, template<class A, class B, class C, class D, class E> class U> class IsSubclassOfTemplate5 {