BackgroundBleedAvoidance 1149 Source/core/rendering/RenderBox.cpp BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context) const BackgroundBleedAvoidance 1196 Source/core/rendering/RenderBox.cpp BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context); BackgroundBleedAvoidance 1213 Source/core/rendering/RenderBox.cpp void RenderBox::paintBackgroundWithBorderAndBoxShadow(PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance) BackgroundBleedAvoidance 1235 Source/core/rendering/RenderBox.cpp void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance) BackgroundBleedAvoidance 1494 Source/core/rendering/RenderBox.cpp BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) BackgroundBleedAvoidance 1533 Source/core/rendering/RenderBox.cpp BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderObject* backgroundObject) BackgroundBleedAvoidance 639 Source/core/rendering/RenderBox.h void paintBackgroundWithBorderAndBoxShadow(PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance); BackgroundBleedAvoidance 640 Source/core/rendering/RenderBox.h void paintBackground(const PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone); BackgroundBleedAvoidance 642 Source/core/rendering/RenderBox.h void paintFillLayer(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, CompositeOperator, RenderObject* backgroundObject); BackgroundBleedAvoidance 643 Source/core/rendering/RenderBox.h void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); BackgroundBleedAvoidance 648 Source/core/rendering/RenderBox.h BackgroundBleedAvoidance determineBackgroundBleedAvoidance(GraphicsContext*) const; BackgroundBleedAvoidance 452 Source/core/rendering/RenderBoxModelObject.cpp LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const BackgroundBleedAvoidance 458 Source/core/rendering/RenderBoxModelObject.cpp RoundedRect RenderBoxModelObject::backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& borderRect, BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const BackgroundBleedAvoidance 486 Source/core/rendering/RenderBoxModelObject.cpp BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* box, const LayoutSize& boxSize, CompositeOperator op, RenderObject* backgroundObject) BackgroundBleedAvoidance 1555 Source/core/rendering/RenderBoxModelObject.cpp BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) BackgroundBleedAvoidance 1618 Source/core/rendering/RenderBoxModelObject.cpp const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance, BackgroundBleedAvoidance 1666 Source/core/rendering/RenderBoxModelObject.cpp const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias) BackgroundBleedAvoidance 1709 Source/core/rendering/RenderBoxModelObject.cpp BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) BackgroundBleedAvoidance 1886 Source/core/rendering/RenderBoxModelObject.cpp float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, BackgroundBleedAvoidance 2406 Source/core/rendering/RenderBoxModelObject.cpp bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const BackgroundBleedAvoidance 176 Source/core/rendering/RenderBoxModelObject.h void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); BackgroundBleedAvoidance 179 Source/core/rendering/RenderBoxModelObject.h void paintFillLayerExtended(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox* = 0, const LayoutSize& = LayoutSize(), CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); BackgroundBleedAvoidance 181 Source/core/rendering/RenderBoxModelObject.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox* = 0) const; BackgroundBleedAvoidance 269 Source/core/rendering/RenderBoxModelObject.h RoundedRect backgroundRoundedRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance, InlineFlowBox*, const LayoutSize&, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) const; BackgroundBleedAvoidance 270 Source/core/rendering/RenderBoxModelObject.h LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const; BackgroundBleedAvoidance 335 Source/core/rendering/RenderBoxModelObject.h const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0); BackgroundBleedAvoidance 337 Source/core/rendering/RenderBoxModelObject.h const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false); BackgroundBleedAvoidance 339 Source/core/rendering/RenderBoxModelObject.h const IntPoint& innerBorderAdjustment, const class BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, BackgroundBleedAvoidance 343 Source/core/rendering/RenderBoxModelObject.h Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); BackgroundBleedAvoidance 480 Source/core/rendering/RenderImage.cpp bool RenderImage::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox*) const BackgroundBleedAvoidance 103 Source/core/rendering/RenderImage.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE FINAL; BackgroundBleedAvoidance 1237 Source/core/rendering/RenderTableCell.cpp bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const BackgroundBleedAvoidance 235 Source/core/rendering/RenderTableCell.h virtual bool boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const OVERRIDE;