BackgroundBleedNone 1180 Source/core/rendering/InlineFlowBox.cpp boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, rect, BackgroundBleedNone, this, rect.size(), op); BackgroundBleedNone 1184 Source/core/rendering/InlineFlowBox.cpp boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, rect, BackgroundBleedNone, this, rect.size(), op); BackgroundBleedNone 1214 Source/core/rendering/InlineFlowBox.cpp boxModelObject()->paintFillLayerExtended(paintInfo, c, fillLayer, LayoutRect(stripX, stripY, stripWidth, stripHeight), BackgroundBleedNone, this, rect.size(), op); BackgroundBleedNone 1299 Source/core/rendering/InlineFlowBox.cpp if (!boxModelObject()->boxShadowShouldBeAppliedToBackground(BackgroundBleedNone, this)) BackgroundBleedNone 1318 Source/core/rendering/InlineFlowBox.cpp boxModelObject()->paintBorder(paintInfo, paintRect, renderer().style(isFirstLineStyle()), BackgroundBleedNone, includeLogicalLeftEdge(), includeLogicalRightEdge()); BackgroundBleedNone 1146 Source/core/rendering/RenderBox.cpp paintFillLayers(paintInfo, bgColor, bgLayer, view()->backgroundRect(this), BackgroundBleedNone, CompositeSourceOver, rootBackgroundRenderer); BackgroundBleedNone 1152 Source/core/rendering/RenderBox.cpp return BackgroundBleedNone; BackgroundBleedNone 1157 Source/core/rendering/RenderBox.cpp return BackgroundBleedNone; BackgroundBleedNone 1461 Source/core/rendering/RenderBox.cpp paintFillLayers(paintInfo, Color::transparent, style()->maskLayers(), paintRect, BackgroundBleedNone, compositeOp); BackgroundBleedNone 640 Source/core/rendering/RenderBox.h void paintBackground(const PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone); BackgroundBleedNone 643 Source/core/rendering/RenderBox.h void paintFillLayers(const PaintInfo&, const Color&, const FillLayer*, const LayoutRect&, BackgroundBleedAvoidance = BackgroundBleedNone, CompositeOperator = CompositeSourceOver, RenderObject* backgroundObject = 0); BackgroundBleedNone 2408 Source/core/rendering/RenderBoxModelObject.cpp if (bleedAvoidance != BackgroundBleedNone) BackgroundBleedNone 176 Source/core/rendering/RenderBoxModelObject.h void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); BackgroundBleedNone 1198 Source/core/rendering/RenderTableCell.cpp paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);