// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "modules/gamepad/WebKitGamepad.h"
namespace WebCore {
WebKitGamepad::WebKitGamepad()
{
ScriptWrappable::init(this);
}
WebKitGamepad::~WebKitGamepad()
{
}
void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* data)
{
m_buttons.resize(count);
for (unsigned i = 0; i < count; ++i)
m_buttons[i] = data[i].value;
}
} // namespace WebCore