// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "config.h" #include "modules/gamepad/WebKitGamepad.h" namespace WebCore { WebKitGamepad::WebKitGamepad() { ScriptWrappable::init(this); } WebKitGamepad::~WebKitGamepad() { } void WebKitGamepad::setButtons(unsigned count, const blink::WebGamepadButton* data) { m_buttons.resize(count); for (unsigned i = 0; i < count; ++i) m_buttons[i] = data[i].value; } } // namespace WebCore