root/Source/core/html/forms/RadioInputType.cpp

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DEFINITIONS

This source file includes following definitions.
  1. create
  2. formControlType
  3. valueMissing
  4. valueMissingText
  5. handleClickEvent
  6. handleKeydownEvent
  7. handleKeyupEvent
  8. isKeyboardFocusable
  9. shouldSendChangeEventAfterCheckedChanged
  10. willDispatchClick
  11. didDispatchClick
  12. isRadioButton
  13. supportsIndeterminateAppearance

/*
 * Copyright (C) 2005, 2011 Apple Inc. All rights reserved.
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "core/html/forms/RadioInputType.h"

#include "HTMLNames.h"
#include "InputTypeNames.h"
#include "core/dom/ElementTraversal.h"
#include "core/events/KeyboardEvent.h"
#include "core/events/MouseEvent.h"
#include "core/html/HTMLInputElement.h"
#include "core/page/SpatialNavigation.h"
#include "platform/text/PlatformLocale.h"
#include "wtf/PassOwnPtr.h"

namespace WebCore {

using namespace HTMLNames;

PassRefPtr<InputType> RadioInputType::create(HTMLInputElement& element)
{
    return adoptRef(new RadioInputType(element));
}

const AtomicString& RadioInputType::formControlType() const
{
    return InputTypeNames::radio;
}

bool RadioInputType::valueMissing(const String&) const
{
    return element().isInRequiredRadioButtonGroup() && !element().checkedRadioButtonForGroup();
}

String RadioInputType::valueMissingText() const
{
    return locale().queryString(blink::WebLocalizedString::ValidationValueMissingForRadio);
}

void RadioInputType::handleClickEvent(MouseEvent* event)
{
    event->setDefaultHandled();
}

void RadioInputType::handleKeydownEvent(KeyboardEvent* event)
{
    BaseCheckableInputType::handleKeydownEvent(event);
    if (event->defaultHandled())
        return;
    const String& key = event->keyIdentifier();
    if (key != "Up" && key != "Down" && key != "Left" && key != "Right")
        return;

    // Left and up mean "previous radio button".
    // Right and down mean "next radio button".
    // Tested in WinIE, and even for RTL, left still means previous radio button
    // (and so moves to the right). Seems strange, but we'll match it. However,
    // when using Spatial Navigation, we need to be able to navigate without
    // changing the selection.
    Document& document = element().document();
    if (isSpatialNavigationEnabled(document.frame()))
        return;
    bool forward = (key == "Down" || key == "Right");

    // We can only stay within the form's children if the form hasn't been demoted to a leaf because
    // of malformed HTML.
    HTMLElement* htmlElement = &element();
    while ((htmlElement = (forward ? Traversal<HTMLElement>::next(*htmlElement) : Traversal<HTMLElement>::previous(*htmlElement)))) {
        // Once we encounter a form element, we know we're through.
        if (isHTMLFormElement(*htmlElement))
            break;
        // Look for more radio buttons.
        if (!isHTMLInputElement(*htmlElement))
            continue;
        HTMLInputElement* inputElement = toHTMLInputElement(htmlElement);
        if (inputElement->form() != element().form())
            break;
        if (inputElement->isRadioButton() && inputElement->name() == element().name() && inputElement->isFocusable()) {
            RefPtr<HTMLInputElement> protector(inputElement);
            document.setFocusedElement(inputElement);
            inputElement->dispatchSimulatedClick(event, SendNoEvents);
            event->setDefaultHandled();
            return;
        }
    }
}

void RadioInputType::handleKeyupEvent(KeyboardEvent* event)
{
    const String& key = event->keyIdentifier();
    if (key != "U+0020")
        return;
    // If an unselected radio is tabbed into (because the entire group has nothing
    // checked, or because of some explicit .focus() call), then allow space to check it.
    if (element().checked())
        return;
    dispatchSimulatedClickIfActive(event);
}

bool RadioInputType::isKeyboardFocusable() const
{
    if (!InputType::isKeyboardFocusable())
        return false;

    // When using Spatial Navigation, every radio button should be focusable.
    if (isSpatialNavigationEnabled(element().document().frame()))
        return true;

    // Never allow keyboard tabbing to leave you in the same radio group. Always
    // skip any other elements in the group.
    Element* currentFocusedElement = element().document().focusedElement();
    if (isHTMLInputElement(currentFocusedElement)) {
        HTMLInputElement& focusedInput = toHTMLInputElement(*currentFocusedElement);
        if (focusedInput.isRadioButton() && focusedInput.form() == element().form() && focusedInput.name() == element().name())
            return false;
    }

    // Allow keyboard focus if we're checked or if nothing in the group is checked.
    return element().checked() || !element().checkedRadioButtonForGroup();
}

bool RadioInputType::shouldSendChangeEventAfterCheckedChanged()
{
    // Don't send a change event for a radio button that's getting unchecked.
    // This was done to match the behavior of other browsers.
    return element().checked();
}

PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick()
{
    // An event handler can use preventDefault or "return false" to reverse the selection we do here.
    // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.

    // We want radio groups to end up in sane states, i.e., to have something checked.
    // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since
    // we want some object in the radio group to actually get selected.

    OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);

    state->checked = element().checked();
    state->checkedRadioButton = element().checkedRadioButtonForGroup();
    element().setChecked(true, DispatchChangeEvent);

    return state.release();
}

void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
{
    if (event->defaultPrevented() || event->defaultHandled()) {
        // Restore the original selected radio button if possible.
        // Make sure it is still a radio button and only do the restoration if it still belongs to our group.
        HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get();
        if (checkedRadioButton
            && checkedRadioButton->isRadioButton()
            && checkedRadioButton->form() == element().form()
            && checkedRadioButton->name() == element().name()) {
            checkedRadioButton->setChecked(true);
        }
    }

    // The work we did in willDispatchClick was default handling.
    event->setDefaultHandled();
}

bool RadioInputType::isRadioButton() const
{
    return true;
}

bool RadioInputType::supportsIndeterminateAppearance() const
{
    return false;
}

} // namespace WebCore

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