MarshalClearDepthToClearDepthf   23 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
MarshalClearDepthToClearDepthf   20 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
MarshalClearDepthToClearDepthf   41 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
MarshalClearDepthToClearDepthf   25 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {