MarshalDepthRangeToDepthRangef 27 ui/gl/gl_implementation_android.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, MarshalDepthRangeToDepthRangef 24 ui/gl/gl_implementation_ozone.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, MarshalDepthRangeToDepthRangef 45 ui/gl/gl_implementation_win.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, MarshalDepthRangeToDepthRangef 29 ui/gl/gl_implementation_x11.cc void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,