POWER_PRESSED 1109 ash/accelerators/accelerator_controller.cc case POWER_PRESSED: // fallthrough POWER_PRESSED 1116 ash/accelerators/accelerator_controller.cc OnPowerButtonEvent(action == POWER_PRESSED, base::TimeTicks()); POWER_PRESSED 60 ash/accelerators/accelerator_table.cc { true, ui::VKEY_POWER, ui::EF_NONE, POWER_PRESSED }, POWER_PRESSED 247 ash/accelerators/accelerator_table.cc POWER_PRESSED, POWER_PRESSED 299 ash/accelerators/accelerator_table.cc POWER_PRESSED, POWER_PRESSED 328 ash/accelerators/accelerator_table.cc POWER_PRESSED, POWER_PRESSED 390 ash/accelerators/accelerator_table.cc POWER_PRESSED,