POWER_PRESSED    1109 ash/accelerators/accelerator_controller.cc     case POWER_PRESSED:  // fallthrough
POWER_PRESSED    1116 ash/accelerators/accelerator_controller.cc             OnPowerButtonEvent(action == POWER_PRESSED, base::TimeTicks());
POWER_PRESSED      60 ash/accelerators/accelerator_table.cc   { true, ui::VKEY_POWER, ui::EF_NONE, POWER_PRESSED },
POWER_PRESSED     247 ash/accelerators/accelerator_table.cc   POWER_PRESSED,
POWER_PRESSED     299 ash/accelerators/accelerator_table.cc   POWER_PRESSED,
POWER_PRESSED     328 ash/accelerators/accelerator_table.cc   POWER_PRESSED,
POWER_PRESSED     390 ash/accelerators/accelerator_table.cc   POWER_PRESSED,