BubbleManager     124 ash/wm/immersive_fullscreen_controller.cc class ImmersiveFullscreenController::BubbleManager
BubbleManager     127 ash/wm/immersive_fullscreen_controller.cc   explicit BubbleManager(ImmersiveFullscreenController* controller);
BubbleManager     128 ash/wm/immersive_fullscreen_controller.cc   virtual ~BubbleManager();
BubbleManager     151 ash/wm/immersive_fullscreen_controller.cc   DISALLOW_COPY_AND_ASSIGN(BubbleManager);
BubbleManager     154 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::BubbleManager(
BubbleManager     159 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::~BubbleManager() {
BubbleManager     166 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StartObserving(
BubbleManager     174 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StopObserving(
BubbleManager     182 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() {
BubbleManager     218 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged(
BubbleManager     224 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying(
BubbleManager     920 ash/wm/immersive_fullscreen_controller.cc   bubble_manager_.reset(new BubbleManager(this));
BubbleManager     289 ash/wm/immersive_fullscreen_controller.h   class BubbleManager;
BubbleManager     290 ash/wm/immersive_fullscreen_controller.h   scoped_ptr<BubbleManager> bubble_manager_;