BubbleManager 124 ash/wm/immersive_fullscreen_controller.cc class ImmersiveFullscreenController::BubbleManager BubbleManager 127 ash/wm/immersive_fullscreen_controller.cc explicit BubbleManager(ImmersiveFullscreenController* controller); BubbleManager 128 ash/wm/immersive_fullscreen_controller.cc virtual ~BubbleManager(); BubbleManager 151 ash/wm/immersive_fullscreen_controller.cc DISALLOW_COPY_AND_ASSIGN(BubbleManager); BubbleManager 154 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::BubbleManager( BubbleManager 159 ash/wm/immersive_fullscreen_controller.cc ImmersiveFullscreenController::BubbleManager::~BubbleManager() { BubbleManager 166 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StartObserving( BubbleManager 174 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::StopObserving( BubbleManager 182 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::UpdateRevealedLock() { BubbleManager 218 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowVisibilityChanged( BubbleManager 224 ash/wm/immersive_fullscreen_controller.cc void ImmersiveFullscreenController::BubbleManager::OnWindowDestroying( BubbleManager 920 ash/wm/immersive_fullscreen_controller.cc bubble_manager_.reset(new BubbleManager(this)); BubbleManager 289 ash/wm/immersive_fullscreen_controller.h class BubbleManager; BubbleManager 290 ash/wm/immersive_fullscreen_controller.h scoped_ptr<BubbleManager> bubble_manager_;