Paused             79 cc/animation/animation.cc   if (run_state_ == Running || run_state_ == Paused)
Paused            107 cc/animation/animation.cc   if (run_state == Running && run_state_ == Paused)
Paused            109 cc/animation/animation.cc   else if (run_state == Paused)
Paused            135 cc/animation/animation.cc   SetRunState(Paused, monotonic_time);
Paused            163 cc/animation/animation.cc   if (run_state_ == Paused)
Paused            236 cc/animation/animation.cc   if (run_state_ == Animation::Paused ||
Paused            237 cc/animation/animation.cc       other->run_state_ == Animation::Paused) {
Paused             96 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.5);
Paused            213 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.0);
Paused            227 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.0);
Paused            241 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 2.0);
Paused            254 cc/animation/animation_unittest.cc   EXPECT_EQ(Animation::Paused, anim->run_state());
Paused            256 cc/animation/animation_unittest.cc   EXPECT_EQ(Animation::Paused, anim->run_state());
Paused             46 cc/animation/layer_animation_controller.cc           Animation::Paused, time_offset + active_animations_[i]->start_time());
Paused            754 cc/animation/layer_animation_controller.cc         active_animations_[i]->run_state() == Animation::Paused) {
Paused            221 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Paused,
Paused            227 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Paused,
Paused           1165 cc/animation/layer_animation_controller_unittest.cc       Animation::Paused, kInitialTickTime + 0.5);