Paused 79 cc/animation/animation.cc if (run_state_ == Running || run_state_ == Paused) Paused 107 cc/animation/animation.cc if (run_state == Running && run_state_ == Paused) Paused 109 cc/animation/animation.cc else if (run_state == Paused) Paused 135 cc/animation/animation.cc SetRunState(Paused, monotonic_time); Paused 163 cc/animation/animation.cc if (run_state_ == Paused) Paused 236 cc/animation/animation.cc if (run_state_ == Animation::Paused || Paused 237 cc/animation/animation.cc other->run_state_ == Animation::Paused) { Paused 96 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.5); Paused 213 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.0); Paused 227 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.0); Paused 241 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 2.0); Paused 254 cc/animation/animation_unittest.cc EXPECT_EQ(Animation::Paused, anim->run_state()); Paused 256 cc/animation/animation_unittest.cc EXPECT_EQ(Animation::Paused, anim->run_state()); Paused 46 cc/animation/layer_animation_controller.cc Animation::Paused, time_offset + active_animations_[i]->start_time()); Paused 754 cc/animation/layer_animation_controller.cc active_animations_[i]->run_state() == Animation::Paused) { Paused 221 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Paused, Paused 227 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Paused, Paused 1165 cc/animation/layer_animation_controller_unittest.cc Animation::Paused, kInitialTickTime + 0.5);