ProgressAnimation  394 ui/compositor/layer_animator.cc       SAFE_INVOKE_VOID(ProgressAnimation, running_animations_copy[i], now);
ProgressAnimation  198 ui/compositor/layer_animator.h   virtual void ProgressAnimation(LayerAnimationSequence* sequence,
ProgressAnimation  162 ui/compositor/layer_animator_unittest.cc     LayerAnimator::ProgressAnimation(sequence, now);