RAWINPUT_CONNECTED 89 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc if (pad_state_[i].status == RAWINPUT_CONNECTED && RAWINPUT_CONNECTED 134 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc state.status = RAWINPUT_CONNECTED; RAWINPUT_CONNECTED 186 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc else if (pad_state_[i].status == RAWINPUT_CONNECTED)