RAWINPUT_CONNECTED   89 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     if (pad_state_[i].status == RAWINPUT_CONNECTED &&
RAWINPUT_CONNECTED  134 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc       state.status = RAWINPUT_CONNECTED;
RAWINPUT_CONNECTED  186 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     else if (pad_state_[i].status == RAWINPUT_CONNECTED)