RawGamepadInfo    122 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     std::vector<RawGamepadInfo*> raw_inputs =
RawGamepadInfo    125 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc       RawGamepadInfo* gamepad = raw_inputs[i];
RawGamepadInfo    272 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc   RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo(
RawGamepadInfo    116 content/browser/gamepad/raw_input_data_fetcher_win.cc     RawGamepadInfo* gamepad_info = controllers_.begin()->second;
RawGamepadInfo    122 content/browser/gamepad/raw_input_data_fetcher_win.cc std::vector<RawGamepadInfo*> RawInputDataFetcher::EnumerateDevices() {
RawGamepadInfo    123 content/browser/gamepad/raw_input_data_fetcher_win.cc   std::vector<RawGamepadInfo*> valid_controllers;
RawGamepadInfo    147 content/browser/gamepad/raw_input_data_fetcher_win.cc       RawGamepadInfo* gamepad_info = ParseGamepadInfo(device_handle);
RawGamepadInfo    157 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::GetGamepadInfo(HANDLE handle) {
RawGamepadInfo    158 content/browser/gamepad/raw_input_data_fetcher_win.cc   std::map<HANDLE, RawGamepadInfo*>::iterator it = controllers_.find(handle);
RawGamepadInfo    165 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::ParseGamepadInfo(HANDLE hDevice) {
RawGamepadInfo    204 content/browser/gamepad/raw_input_data_fetcher_win.cc   scoped_ptr<RawGamepadInfo> gamepad_info(new RawGamepadInfo);
RawGamepadInfo    346 content/browser/gamepad/raw_input_data_fetcher_win.cc     RawGamepadInfo* gamepad_info) {
RawGamepadInfo    442 content/browser/gamepad/raw_input_data_fetcher_win.cc     RawGamepadInfo* gamepad = GetGamepadInfo(input->header.hDevice);
RawGamepadInfo     68 content/browser/gamepad/raw_input_data_fetcher_win.h   std::vector<RawGamepadInfo*> EnumerateDevices();
RawGamepadInfo     69 content/browser/gamepad/raw_input_data_fetcher_win.h   RawGamepadInfo* GetGamepadInfo(HANDLE handle);
RawGamepadInfo     72 content/browser/gamepad/raw_input_data_fetcher_win.h   RawGamepadInfo* ParseGamepadInfo(HANDLE hDevice);
RawGamepadInfo     73 content/browser/gamepad/raw_input_data_fetcher_win.h   void UpdateGamepad(RAWINPUT* input, RawGamepadInfo* gamepad_info);
RawGamepadInfo    122 content/browser/gamepad/raw_input_data_fetcher_win.h   std::map<HANDLE, RawGamepadInfo*> controllers_;