RawGamepadInfo 122 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc std::vector<RawGamepadInfo*> raw_inputs = RawGamepadInfo 125 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc RawGamepadInfo* gamepad = raw_inputs[i]; RawGamepadInfo 272 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc RawGamepadInfo* gamepad = raw_input_fetcher_->GetGamepadInfo( RawGamepadInfo 116 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* gamepad_info = controllers_.begin()->second; RawGamepadInfo 122 content/browser/gamepad/raw_input_data_fetcher_win.cc std::vector<RawGamepadInfo*> RawInputDataFetcher::EnumerateDevices() { RawGamepadInfo 123 content/browser/gamepad/raw_input_data_fetcher_win.cc std::vector<RawGamepadInfo*> valid_controllers; RawGamepadInfo 147 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* gamepad_info = ParseGamepadInfo(device_handle); RawGamepadInfo 157 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::GetGamepadInfo(HANDLE handle) { RawGamepadInfo 158 content/browser/gamepad/raw_input_data_fetcher_win.cc std::map<HANDLE, RawGamepadInfo*>::iterator it = controllers_.find(handle); RawGamepadInfo 165 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::ParseGamepadInfo(HANDLE hDevice) { RawGamepadInfo 204 content/browser/gamepad/raw_input_data_fetcher_win.cc scoped_ptr<RawGamepadInfo> gamepad_info(new RawGamepadInfo); RawGamepadInfo 346 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* gamepad_info) { RawGamepadInfo 442 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* gamepad = GetGamepadInfo(input->header.hDevice); RawGamepadInfo 68 content/browser/gamepad/raw_input_data_fetcher_win.h std::vector<RawGamepadInfo*> EnumerateDevices(); RawGamepadInfo 69 content/browser/gamepad/raw_input_data_fetcher_win.h RawGamepadInfo* GetGamepadInfo(HANDLE handle); RawGamepadInfo 72 content/browser/gamepad/raw_input_data_fetcher_win.h RawGamepadInfo* ParseGamepadInfo(HANDLE hDevice); RawGamepadInfo 73 content/browser/gamepad/raw_input_data_fetcher_win.h void UpdateGamepad(RAWINPUT* input, RawGamepadInfo* gamepad_info); RawGamepadInfo 122 content/browser/gamepad/raw_input_data_fetcher_win.h std::map<HANDLE, RawGamepadInfo*> controllers_;