RawInputDataFetcher 61 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc raw_input_fetcher_.reset(new RawInputDataFetcher()); RawInputDataFetcher 93 content/browser/gamepad/gamepad_platform_data_fetcher_win.h scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; RawInputDataFetcher 33 content/browser/gamepad/raw_input_data_fetcher_win.cc RawInputDataFetcher::RawInputDataFetcher() RawInputDataFetcher 39 content/browser/gamepad/raw_input_data_fetcher_win.cc RawInputDataFetcher::~RawInputDataFetcher() { RawInputDataFetcher 44 content/browser/gamepad/raw_input_data_fetcher_win.cc void RawInputDataFetcher::WillDestroyCurrentMessageLoop() { RawInputDataFetcher 48 content/browser/gamepad/raw_input_data_fetcher_win.cc RAWINPUTDEVICE* RawInputDataFetcher::GetRawInputDevices(DWORD flags) { RawInputDataFetcher 60 content/browser/gamepad/raw_input_data_fetcher_win.cc void RawInputDataFetcher::StartMonitor() { RawInputDataFetcher 66 content/browser/gamepad/raw_input_data_fetcher_win.cc if (!window_->Create(base::Bind(&RawInputDataFetcher::HandleMessage, RawInputDataFetcher 92 content/browser/gamepad/raw_input_data_fetcher_win.cc void RawInputDataFetcher::StopMonitor() { RawInputDataFetcher 114 content/browser/gamepad/raw_input_data_fetcher_win.cc void RawInputDataFetcher::ClearControllers() { RawInputDataFetcher 122 content/browser/gamepad/raw_input_data_fetcher_win.cc std::vector<RawGamepadInfo*> RawInputDataFetcher::EnumerateDevices() { RawInputDataFetcher 157 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::GetGamepadInfo(HANDLE handle) { RawInputDataFetcher 165 content/browser/gamepad/raw_input_data_fetcher_win.cc RawGamepadInfo* RawInputDataFetcher::ParseGamepadInfo(HANDLE hDevice) { RawInputDataFetcher 344 content/browser/gamepad/raw_input_data_fetcher_win.cc void RawInputDataFetcher::UpdateGamepad( RawInputDataFetcher 418 content/browser/gamepad/raw_input_data_fetcher_win.cc LRESULT RawInputDataFetcher::OnInput(HRAWINPUT input_handle) { RawInputDataFetcher 450 content/browser/gamepad/raw_input_data_fetcher_win.cc bool RawInputDataFetcher::HandleMessage(UINT message, RawInputDataFetcher 464 content/browser/gamepad/raw_input_data_fetcher_win.cc bool RawInputDataFetcher::GetHidDllFunctions() { RawInputDataFetcher 54 content/browser/gamepad/raw_input_data_fetcher_win.h class RawInputDataFetcher RawInputDataFetcher 55 content/browser/gamepad/raw_input_data_fetcher_win.h : public base::SupportsWeakPtr<RawInputDataFetcher>, RawInputDataFetcher 58 content/browser/gamepad/raw_input_data_fetcher_win.h explicit RawInputDataFetcher(); RawInputDataFetcher 59 content/browser/gamepad/raw_input_data_fetcher_win.h ~RawInputDataFetcher(); RawInputDataFetcher 134 content/browser/gamepad/raw_input_data_fetcher_win.h DISALLOW_COPY_AND_ASSIGN(RawInputDataFetcher);