RestoreActiveTextureUnitBinding  110 gpu/command_buffer/service/context_state.h   void RestoreActiveTextureUnitBinding(unsigned int target) const;
RestoreActiveTextureUnitBinding   39 gpu/command_buffer/service/gl_state_restorer_impl.cc   decoder_->RestoreActiveTextureUnitBinding(target);
RestoreActiveTextureUnitBinding   30 gpu/command_buffer/service/gl_state_restorer_impl.h    virtual void RestoreActiveTextureUnitBinding(unsigned int target) OVERRIDE;
RestoreActiveTextureUnitBinding  612 gpu/command_buffer/service/gles2_cmd_decoder.cc     state_.RestoreActiveTextureUnitBinding(target);
RestoreActiveTextureUnitBinding  144 gpu/command_buffer/service/gles2_cmd_decoder.h   virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0;
RestoreActiveTextureUnitBinding   63 gpu/command_buffer/service/gles2_cmd_decoder_mock.h       RestoreActiveTextureUnitBinding, void(unsigned int target));
RestoreActiveTextureUnitBinding   23 ui/gl/gl_state_restorer.h   virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0;
RestoreActiveTextureUnitBinding   62 ui/gl/scoped_binders.cc     state_restorer_->RestoreActiveTextureUnitBinding(target_);