RestoreActiveTextureUnitBinding 110 gpu/command_buffer/service/context_state.h void RestoreActiveTextureUnitBinding(unsigned int target) const; RestoreActiveTextureUnitBinding 39 gpu/command_buffer/service/gl_state_restorer_impl.cc decoder_->RestoreActiveTextureUnitBinding(target); RestoreActiveTextureUnitBinding 30 gpu/command_buffer/service/gl_state_restorer_impl.h virtual void RestoreActiveTextureUnitBinding(unsigned int target) OVERRIDE; RestoreActiveTextureUnitBinding 612 gpu/command_buffer/service/gles2_cmd_decoder.cc state_.RestoreActiveTextureUnitBinding(target); RestoreActiveTextureUnitBinding 144 gpu/command_buffer/service/gles2_cmd_decoder.h virtual void RestoreActiveTextureUnitBinding(unsigned int target) const = 0; RestoreActiveTextureUnitBinding 63 gpu/command_buffer/service/gles2_cmd_decoder_mock.h RestoreActiveTextureUnitBinding, void(unsigned int target)); RestoreActiveTextureUnitBinding 23 ui/gl/gl_state_restorer.h virtual void RestoreActiveTextureUnitBinding(unsigned int target) = 0; RestoreActiveTextureUnitBinding 62 ui/gl/scoped_binders.cc state_restorer_->RestoreActiveTextureUnitBinding(target_);