RotateAbout       128 cc/animation/transform_operation.cc       result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z),
RotateAbout       276 cc/animation/transform_operation.cc   from_transform.RotateAbout(axis, min_degrees);
RotateAbout       278 cc/animation/transform_operation.cc   to_transform.RotateAbout(axis, max_degrees);
RotateAbout       358 cc/animation/transform_operation.cc     rotation.RotateAbout(axis, RadiansToDegrees(radians));
RotateAbout       217 cc/animation/transform_operations.cc   to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
RotateAbout       171 cc/animation/transform_operations_unittest.cc   expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees);
RotateAbout       382 cc/animation/transform_operations_unittest.cc   expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
RotateAbout       412 cc/animation/transform_operations_unittest.cc   matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175);
RotateAbout       415 cc/animation/transform_operations_unittest.cc   matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175);
RotateAbout       435 cc/animation/transform_operations_unittest.cc     expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
RotateAbout       443 cc/animation/transform_operations_unittest.cc     expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180);
RotateAbout       451 cc/animation/transform_operations_unittest.cc     expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540);
RotateAbout       592 cc/animation/transform_operations_unittest.cc     expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180);
RotateAbout       190 ui/gfx/interpolated_transform.cc   result.RotateAbout(axis_, ValueBetween(t, start_degrees_, end_degrees_));
RotateAbout        86 ui/gfx/transform.h   void RotateAbout(const Vector3dF& axis, double degrees);
RotateAbout       726 ui/gfx/transform_unittest.cc       to.RotateAbout(axes[index], 90);
RotateAbout       731 ui/gfx/transform_unittest.cc       expected.RotateAbout(axes[index], 90 * t);
RotateAbout       750 ui/gfx/transform_unittest.cc       from1.RotateAbout(axes[index], 130.0);
RotateAbout       752 ui/gfx/transform_unittest.cc       to1.RotateAbout(axes[index], 175.0);
RotateAbout       755 ui/gfx/transform_unittest.cc       from2.RotateAbout(axes[index], 140.0);
RotateAbout       757 ui/gfx/transform_unittest.cc       to2.RotateAbout(axes[index], 185.0);
RotateAbout       764 ui/gfx/transform_unittest.cc       expected1.RotateAbout(axes[index], 130.0 + 45.0 * t);
RotateAbout       767 ui/gfx/transform_unittest.cc       expected2.RotateAbout(axes[index], 140.0 + 45.0 * t);
RotateAbout       786 ui/gfx/transform_unittest.cc       to.RotateAbout(axes[index], 180.0);
RotateAbout       794 ui/gfx/transform_unittest.cc       expected1.RotateAbout(axes[index], 180.0 * t);
RotateAbout       796 ui/gfx/transform_unittest.cc       expected2.RotateAbout(axes[index], -180.0 * t);
RotateAbout      1059 ui/gfx/transform_unittest.cc   from.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 0.0);
RotateAbout      1063 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
RotateAbout      1069 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
RotateAbout      1088 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
RotateAbout      1106 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
RotateAbout      1116 ui/gfx/transform_unittest.cc   from.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 0.0);
RotateAbout      1120 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
RotateAbout      1126 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
RotateAbout      1145 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
RotateAbout      1163 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
RotateAbout      1173 ui/gfx/transform_unittest.cc   from.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 0.0);
RotateAbout      1177 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
RotateAbout      1183 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
RotateAbout      1202 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
RotateAbout      1220 ui/gfx/transform_unittest.cc   to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
RotateAbout      1244 ui/gfx/transform_unittest.cc   expectedEndOfAnimation.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0);
RotateAbout      1864 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0);
RotateAbout      1872 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0);
RotateAbout      1881 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0);
RotateAbout      1900 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(1.0, 1.0, 1.0), 90.0);
RotateAbout      1921 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 45.0);
RotateAbout      1926 ui/gfx/transform_unittest.cc   A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0);
RotateAbout       159 webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc   transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99);