RotateAbout 128 cc/animation/transform_operation.cc result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), RotateAbout 276 cc/animation/transform_operation.cc from_transform.RotateAbout(axis, min_degrees); RotateAbout 278 cc/animation/transform_operation.cc to_transform.RotateAbout(axis, max_degrees); RotateAbout 358 cc/animation/transform_operation.cc rotation.RotateAbout(axis, RadiansToDegrees(radians)); RotateAbout 217 cc/animation/transform_operations.cc to_add.matrix.RotateAbout(gfx::Vector3dF(x, y, z), degrees); RotateAbout 171 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(x, y, z), degrees); RotateAbout 382 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); RotateAbout 412 cc/animation/transform_operations_unittest.cc matrix_from.RotateAbout(gfx::Vector3dF(0, 0, 1), 175); RotateAbout 415 cc/animation/transform_operations_unittest.cc matrix_to.RotateAbout(gfx::Vector3dF(0, 1, 0), 175); RotateAbout 435 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); RotateAbout 443 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(0, 0, 1), -180); RotateAbout 451 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 540); RotateAbout 592 cc/animation/transform_operations_unittest.cc expected.RotateAbout(gfx::Vector3dF(0, 0, 1), 180); RotateAbout 190 ui/gfx/interpolated_transform.cc result.RotateAbout(axis_, ValueBetween(t, start_degrees_, end_degrees_)); RotateAbout 86 ui/gfx/transform.h void RotateAbout(const Vector3dF& axis, double degrees); RotateAbout 726 ui/gfx/transform_unittest.cc to.RotateAbout(axes[index], 90); RotateAbout 731 ui/gfx/transform_unittest.cc expected.RotateAbout(axes[index], 90 * t); RotateAbout 750 ui/gfx/transform_unittest.cc from1.RotateAbout(axes[index], 130.0); RotateAbout 752 ui/gfx/transform_unittest.cc to1.RotateAbout(axes[index], 175.0); RotateAbout 755 ui/gfx/transform_unittest.cc from2.RotateAbout(axes[index], 140.0); RotateAbout 757 ui/gfx/transform_unittest.cc to2.RotateAbout(axes[index], 185.0); RotateAbout 764 ui/gfx/transform_unittest.cc expected1.RotateAbout(axes[index], 130.0 + 45.0 * t); RotateAbout 767 ui/gfx/transform_unittest.cc expected2.RotateAbout(axes[index], 140.0 + 45.0 * t); RotateAbout 786 ui/gfx/transform_unittest.cc to.RotateAbout(axes[index], 180.0); RotateAbout 794 ui/gfx/transform_unittest.cc expected1.RotateAbout(axes[index], 180.0 * t); RotateAbout 796 ui/gfx/transform_unittest.cc expected2.RotateAbout(axes[index], -180.0 * t); RotateAbout 1059 ui/gfx/transform_unittest.cc from.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 0.0); RotateAbout 1063 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0); RotateAbout 1069 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0); RotateAbout 1088 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0); RotateAbout 1106 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0); RotateAbout 1116 ui/gfx/transform_unittest.cc from.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 0.0); RotateAbout 1120 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0); RotateAbout 1126 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0); RotateAbout 1145 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0); RotateAbout 1163 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0); RotateAbout 1173 ui/gfx/transform_unittest.cc from.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 0.0); RotateAbout 1177 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0); RotateAbout 1183 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0); RotateAbout 1202 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0); RotateAbout 1220 ui/gfx/transform_unittest.cc to.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0); RotateAbout 1244 ui/gfx/transform_unittest.cc expectedEndOfAnimation.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 25.0); RotateAbout 1864 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(0.0, 0.0, 1.0), 90.0); RotateAbout 1872 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(1.0, 0.0, 0.0), 90.0); RotateAbout 1881 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(0.0, 1.0, 0.0), 90.0); RotateAbout 1900 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(1.0, 1.0, 1.0), 90.0); RotateAbout 1921 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 45.0); RotateAbout 1926 ui/gfx/transform_unittest.cc A.RotateAbout(Vector3dF(0.0, 0.0, 0.0), 35.0); RotateAbout 159 webkit/renderer/compositor_bindings/web_layer_impl_fixed_bounds_unittest.cc transform.RotateAbout(gfx::Vector3dF(33, 44, 55), 99);