Rounding         3586 base/third_party/dmg_fp/dtoa.cc 	int Rounding;
Rounding         3588 base/third_party/dmg_fp/dtoa.cc 	Rounding = Flt_Rounds;
Rounding         3590 base/third_party/dmg_fp/dtoa.cc 	Rounding = 1;
Rounding         3592 base/third_party/dmg_fp/dtoa.cc 	  case FE_TOWARDZERO:	Rounding = 0; break;
Rounding         3593 base/third_party/dmg_fp/dtoa.cc 	  case FE_UPWARD:	Rounding = 2; break;
Rounding         3594 base/third_party/dmg_fp/dtoa.cc 	  case FE_DOWNWARD:	Rounding = 3;
Rounding         3644 base/third_party/dmg_fp/dtoa.cc 	if (Rounding >= 2) {
Rounding         3646 base/third_party/dmg_fp/dtoa.cc 			Rounding = Rounding == 2 ? 0 : 2;
Rounding         3648 base/third_party/dmg_fp/dtoa.cc 			if (Rounding != 2)
Rounding         3649 base/third_party/dmg_fp/dtoa.cc 				Rounding = 0;
Rounding         3743 base/third_party/dmg_fp/dtoa.cc 	try_quick = Rounding == 1;
Rounding         3783 base/third_party/dmg_fp/dtoa.cc 	if (mode > 1 && Rounding != 1)
Rounding         3920 base/third_party/dmg_fp/dtoa.cc 				switch(Rounding) {
Rounding         3988 base/third_party/dmg_fp/dtoa.cc 			&& Rounding == 1
Rounding         4075 base/third_party/dmg_fp/dtoa.cc 				&& Rounding >= 1
Rounding         4103 base/third_party/dmg_fp/dtoa.cc 				 switch(Rounding) {
Rounding         4121 base/third_party/dmg_fp/dtoa.cc 				if (!Rounding)
Rounding         4164 base/third_party/dmg_fp/dtoa.cc 	switch(Rounding) {