Rounding 3586 base/third_party/dmg_fp/dtoa.cc int Rounding; Rounding 3588 base/third_party/dmg_fp/dtoa.cc Rounding = Flt_Rounds; Rounding 3590 base/third_party/dmg_fp/dtoa.cc Rounding = 1; Rounding 3592 base/third_party/dmg_fp/dtoa.cc case FE_TOWARDZERO: Rounding = 0; break; Rounding 3593 base/third_party/dmg_fp/dtoa.cc case FE_UPWARD: Rounding = 2; break; Rounding 3594 base/third_party/dmg_fp/dtoa.cc case FE_DOWNWARD: Rounding = 3; Rounding 3644 base/third_party/dmg_fp/dtoa.cc if (Rounding >= 2) { Rounding 3646 base/third_party/dmg_fp/dtoa.cc Rounding = Rounding == 2 ? 0 : 2; Rounding 3648 base/third_party/dmg_fp/dtoa.cc if (Rounding != 2) Rounding 3649 base/third_party/dmg_fp/dtoa.cc Rounding = 0; Rounding 3743 base/third_party/dmg_fp/dtoa.cc try_quick = Rounding == 1; Rounding 3783 base/third_party/dmg_fp/dtoa.cc if (mode > 1 && Rounding != 1) Rounding 3920 base/third_party/dmg_fp/dtoa.cc switch(Rounding) { Rounding 3988 base/third_party/dmg_fp/dtoa.cc && Rounding == 1 Rounding 4075 base/third_party/dmg_fp/dtoa.cc && Rounding >= 1 Rounding 4103 base/third_party/dmg_fp/dtoa.cc switch(Rounding) { Rounding 4121 base/third_party/dmg_fp/dtoa.cc if (!Rounding) Rounding 4164 base/third_party/dmg_fp/dtoa.cc switch(Rounding) {