Running 88 base/metrics/stats_counters.cc if (!Enabled() || !Running()) Running 145 base/metrics/stats_counters.h bool Running(); Running 324 base/metrics/stats_table_unittest.cc EXPECT_FALSE(bar.Running()); Running 359 base/metrics/stats_table_unittest.cc EXPECT_FALSE(baz.Running()); Running 79 cc/animation/animation.cc if (run_state_ == Running || run_state_ == Paused) Running 98 cc/animation/animation.cc if (is_waiting_to_start && run_state == Running) { Running 107 cc/animation/animation.cc if (run_state == Running && run_state_ == Paused) Running 141 cc/animation/animation.cc SetRunState(Running, monotonic_time); Running 151 cc/animation/animation.cc return run_state_ == Running && Running 93 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 98 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 1024.0); Running 105 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 117 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 142 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 160 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 168 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 177 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 187 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 201 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 211 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 225 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 239 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 2.0); Running 255 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 258 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); Running 259 cc/animation/animation_unittest.cc EXPECT_EQ(Animation::Running, anim->run_state()); Running 583 cc/animation/layer_animation_controller.cc active_animations_[i]->run_state() == Animation::Running) Running 633 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::Running, monotonic_time); Running 753 cc/animation/layer_animation_controller.cc active_animations_[i]->run_state() == Animation::Running || Running 212 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 215 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 1174 cc/animation/layer_animation_controller_unittest.cc Animation::Running, kInitialTickTime + 1024); Running 1362 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 1483 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 1487 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 1501 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running, Running 1623 cc/animation/layer_animation_controller_unittest.cc EXPECT_EQ(Animation::Running,