Running            88 base/metrics/stats_counters.cc   if (!Enabled() || !Running())
Running           145 base/metrics/stats_counters.h   bool Running();
Running           324 base/metrics/stats_table_unittest.cc   EXPECT_FALSE(bar.Running());
Running           359 base/metrics/stats_table_unittest.cc   EXPECT_FALSE(baz.Running());
Running            79 cc/animation/animation.cc   if (run_state_ == Running || run_state_ == Paused)
Running            98 cc/animation/animation.cc   if (is_waiting_to_start && run_state == Running) {
Running           107 cc/animation/animation.cc   if (run_state == Running && run_state_ == Paused)
Running           141 cc/animation/animation.cc   SetRunState(Running, monotonic_time);
Running           151 cc/animation/animation.cc   return run_state_ == Running &&
Running            93 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running            98 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 1024.0);
Running           105 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           117 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           142 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           160 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           168 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           177 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           187 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           201 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           211 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           225 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           239 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 2.0);
Running           255 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           258 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
Running           259 cc/animation/animation_unittest.cc   EXPECT_EQ(Animation::Running, anim->run_state());
Running           583 cc/animation/layer_animation_controller.cc         active_animations_[i]->run_state() == Animation::Running)
Running           633 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
Running           753 cc/animation/layer_animation_controller.cc         active_animations_[i]->run_state() == Animation::Running ||
Running           212 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running           215 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running          1174 cc/animation/layer_animation_controller_unittest.cc       Animation::Running, kInitialTickTime + 1024);
Running          1362 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running          1483 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running          1487 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running          1501 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,
Running          1623 cc/animation/layer_animation_controller_unittest.cc   EXPECT_EQ(Animation::Running,