SHADER0            16 cc/output/shader.cc #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src))
SHADER0            18 cc/output/shader.cc     precision, SetFragmentSamplerType(sampler, SHADER0(Src)))
SHADER0            18 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc #define SHADER(src) { false, SHADER0(src), }
SHADER0           120 gpu/tools/compositor_model_bench/shaders.cc #define SHADER(Src) SHADER0(Src)