STATE_ATTENTION   309 ash/shelf/shelf_button.cc     if (state & STATE_ATTENTION)
STATE_ATTENTION   326 ash/shelf/shelf_button.cc     if (state & STATE_ATTENTION)
STATE_ATTENTION   553 ash/shelf/shelf_button.cc     if (state_ & (STATE_ACTIVE | STATE_ATTENTION))
STATE_ATTENTION   301 ash/shelf/shelf_view.cc       button->ClearState(ShelfButton::STATE_ATTENTION);
STATE_ATTENTION   306 ash/shelf/shelf_view.cc       button->ClearState(ShelfButton::STATE_ATTENTION);
STATE_ATTENTION   311 ash/shelf/shelf_view.cc       button->ClearState(ShelfButton::STATE_ATTENTION);
STATE_ATTENTION   316 ash/shelf/shelf_view.cc       button->AddState(ShelfButton::STATE_ATTENTION);
STATE_ATTENTION  1159 ash/shelf/shelf_view_unittest.cc   ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());
STATE_ATTENTION  1177 ash/shelf/shelf_view_unittest.cc       ShelfButton::STATE_ATTENTION | ShelfButton::STATE_FOCUSED);
STATE_ATTENTION  1210 ash/shelf/shelf_view_unittest.cc   ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());