STATE_ATTENTION 309 ash/shelf/shelf_button.cc if (state & STATE_ATTENTION) STATE_ATTENTION 326 ash/shelf/shelf_button.cc if (state & STATE_ATTENTION) STATE_ATTENTION 553 ash/shelf/shelf_button.cc if (state_ & (STATE_ACTIVE | STATE_ATTENTION)) STATE_ATTENTION 301 ash/shelf/shelf_view.cc button->ClearState(ShelfButton::STATE_ATTENTION); STATE_ATTENTION 306 ash/shelf/shelf_view.cc button->ClearState(ShelfButton::STATE_ATTENTION); STATE_ATTENTION 311 ash/shelf/shelf_view.cc button->ClearState(ShelfButton::STATE_ATTENTION); STATE_ATTENTION 316 ash/shelf/shelf_view.cc button->AddState(ShelfButton::STATE_ATTENTION); STATE_ATTENTION 1159 ash/shelf/shelf_view_unittest.cc ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state()); STATE_ATTENTION 1177 ash/shelf/shelf_view_unittest.cc ShelfButton::STATE_ATTENTION | ShelfButton::STATE_FOCUSED); STATE_ATTENTION 1210 ash/shelf/shelf_view_unittest.cc ASSERT_EQ(ShelfButton::STATE_ATTENTION, button->state());