SamplerType2DRect  156 cc/output/gl_renderer.cc       return SamplerType2DRect;
SamplerType2DRect 1505 cc/output/gl_renderer.cc   if (sampler != SamplerType2DRect) {
SamplerType2DRect 2942 cc/output/gl_renderer.cc         output_surface_->context_provider(), precision, SamplerType2DRect);
SamplerType2DRect  102 cc/output/gl_renderer_unittest.cc     TestShadersWithSamplerType(precision, SamplerType2DRect);
SamplerType2DRect  108 cc/output/shader.cc     case SamplerType2DRect: