SamplerType2DRect 156 cc/output/gl_renderer.cc return SamplerType2DRect; SamplerType2DRect 1505 cc/output/gl_renderer.cc if (sampler != SamplerType2DRect) { SamplerType2DRect 2942 cc/output/gl_renderer.cc output_surface_->context_provider(), precision, SamplerType2DRect); SamplerType2DRect 102 cc/output/gl_renderer_unittest.cc TestShadersWithSamplerType(precision, SamplerType2DRect); SamplerType2DRect 108 cc/output/shader.cc case SamplerType2DRect: