ScaleVector3d     307 cc/animation/transform_operation.cc         origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal));
ScaleVector3d     325 cc/animation/transform_operation.cc         px - gfx::ScaleVector3d(normal, gfx::DotProduct(to_px, normal));
ScaleVector3d     331 cc/animation/transform_operation.cc         pz - ScaleVector3d(normal, gfx::DotProduct(to_pz, normal));
ScaleVector3d     112 ui/gfx/geometry/vector3d_f.h GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v,
ScaleVector3d     118 ui/gfx/geometry/vector3d_f.h inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) {
ScaleVector3d     119 ui/gfx/geometry/vector3d_f.h   return ScaleVector3d(v, scale, scale, scale);
ScaleVector3d      95 ui/gfx/geometry/vector3d_unittest.cc     Vector3dF v2 = ScaleVector3d(
ScaleVector3d     131 ui/gfx/geometry/vector3d_unittest.cc     Vector3dF v2 = ScaleVector3d(