ScaleVector3d 307 cc/animation/transform_operation.cc origin + gfx::ScaleVector3d(normal, gfx::DotProduct(to_point, normal)); ScaleVector3d 325 cc/animation/transform_operation.cc px - gfx::ScaleVector3d(normal, gfx::DotProduct(to_px, normal)); ScaleVector3d 331 cc/animation/transform_operation.cc pz - ScaleVector3d(normal, gfx::DotProduct(to_pz, normal)); ScaleVector3d 112 ui/gfx/geometry/vector3d_f.h GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, ScaleVector3d 118 ui/gfx/geometry/vector3d_f.h inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { ScaleVector3d 119 ui/gfx/geometry/vector3d_f.h return ScaleVector3d(v, scale, scale, scale); ScaleVector3d 95 ui/gfx/geometry/vector3d_unittest.cc Vector3dF v2 = ScaleVector3d( ScaleVector3d 131 ui/gfx/geometry/vector3d_unittest.cc Vector3dF v2 = ScaleVector3d(